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CreamCloud0's latest activity
CreamCloud0
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Until NPCs with dispel magic turn up.
Oct 19, 2025
CreamCloud0
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem, of course, is that constant pressure is absolutely exhausting. Like, you're right that the GM needs to do this, but the...
Oct 19, 2025
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's in the DMG for a reason, and that reason is that the DM applies it to the PC, not the player. It's not a subclass meant for...
Oct 19, 2025
CreamCloud0
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Like
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The problem isn't balance in itself, the problem is that the balance was achieved through same-ness. When one class looks mechanically...
Oct 19, 2025
CreamCloud0
reacted to
Hussar's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
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Like
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Just to go back to the point I was (badly) trying to make. By keeping your ships and whatnot smaller, it makes running the game a...
Oct 19, 2025
CreamCloud0
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
Notice a lot of exploration stuff is being rated low? I talk about combat a lot as its more objective. This spell is better than that...
Oct 19, 2025
CreamCloud0
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
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Then the simple problem is that D&D, with the exception of 4e in my experience, has taught GMs not to run this way. My current (5e) GM...
Oct 19, 2025
CreamCloud0
reacted to
Sword of Spirit's post
in the thread
Worlds of Design: Grounding the Game
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Yeah, that's exactly the sort of unfortunate problem that makes it difficult for me. That extra speed is part of what you paid for in...
Oct 19, 2025
CreamCloud0
reacted to
plecostomus's post
in the thread
Worlds of Design: Grounding the Game
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Like
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My first character was a monk, and one of the things she was good at was going long distances fast. When my DM tried TotM all the...
Oct 19, 2025
CreamCloud0
reacted to
TiQuinn's post
in the thread
Worlds of Design: Grounding the Game
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Like
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We’ve been doing Theater of the Mind now for well over a year, and I have to admit that I’m seriously missing the battlemap and minis...
Oct 19, 2025
CreamCloud0
reacted to
Jefe Bergenstein's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
Buried in places OTHER than the Slieght of Hand description. Level 3: Fast Hands As a Bonus Action, you can do one of the following...
Oct 18, 2025
CreamCloud0
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
I really don't think there's any "self-fulfilling" about it. Performance checks have never been common in any game I've played. Ever...
Oct 18, 2025
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
D&D actually does a really good job at that with a few minor tweaks. You also need a really good DM, though, because a DM who doesn't...
Oct 18, 2025
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
There is no ability that the game gives to the players to rest unbothered and in a time stop, so it can't be railroading to say no to...
Oct 18, 2025
CreamCloud0
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
There is also the blatant disregard for Rules as Intended and exploiting vageuness in Rules as Written. If the rule say you cannot take...
Oct 18, 2025
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