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CreamCloud0's latest activity
CreamCloud0
reacted to
Tigris's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
I dont think that subclass design favors multiclassing per se. Yes level 3 is strong power dip etc. But this would not need to be...
Sunday at 3:08 PM
CreamCloud0
reacted to
Minigiant's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
Multiclassing was a afterthought Feats were afterthoughts Cantrips were an afterthought Epic Boons were an afterthought Subclass balance...
Sunday at 3:03 PM
CreamCloud0
reacted to
FrogReaver's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Haha
.
No, no, look, and I’ve gotta tell you, people ask me this all the time, they really do. They say, “Are you up to no good?” They hand me...
Sunday at 2:44 PM
CreamCloud0
reacted to
FrogReaver's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
IMO. If the stated goal is to have a feature than can thematically tie a universal concept together in 2-3 feats worth of abilities...
Sunday at 2:44 PM
CreamCloud0
reacted to
FrogReaver's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
A bit of pushback here. Why won't 'prestige feat paths' have the same kinds of issues we just talked about with universal subclasses...
Sunday at 2:37 PM
CreamCloud0
reacted to
Tigris's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
I am not sure if its necessary to this extreme. The only thing necessarily is to have the power budget split roughly in the same ratio...
Sunday at 2:20 PM
CreamCloud0
reacted to
Remathilis's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
I'm of two minds on this: I was a big proponent of subclasses having universal levels (3, 6, 10, 14) if for nothing more than the fact...
Sunday at 2:19 PM
CreamCloud0
reacted to
Tigris's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
I think lack of uniformity in 5e is in general a problem. Subclasses in different levels with different classes means you cant have an...
Sunday at 1:13 PM
CreamCloud0
replied to the thread
D&D General
5e Character Generator: What would an actually good one look like?
.
i think i'd like the builder to be able to highlight any associated abilities that are directly affected by my selected...
Saturday at 11:05 PM
CreamCloud0
reacted to
Clint_L's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
The problem I have seen in every "feats" based system (or the equivalent, with skills) is twofold: 1) greater system mastery needed to...
Saturday at 10:57 PM
CreamCloud0
replied to the thread
D&D General
2024 Rogues are not proficient with any ranged weapons
.
they throw themselves towards the target.
Saturday at 7:38 PM
CreamCloud0
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
Besides the fact they get to exist alongside subclasses and aren’t tied to a specific class, but ‘being like subclasses’ isn’t a...
Saturday at 7:09 PM
CreamCloud0
reacted to
Maxperson's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
These aren't mutually exclusive things. I can make a unique personality AND pick a thematic feat chain. You are also assuming that we...
Saturday at 7:04 PM
CreamCloud0
reacted to
DEFCON 1's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Sad
.
If people are really so desperate for making unique characters... you'd all be better off doing it the easiest way-- by the character's...
Saturday at 7:03 PM
CreamCloud0
reacted to
Remathilis's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
That's already a problem with a lot of subclasses and species choice. For example, it's a bad choice for a dragonborn draconic sorcerer...
Saturday at 6:51 PM
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