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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Rainbow Scissors's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
Conan gets hurt sometimes, and there are even stories in which he is at risk of death due to things like infection, fever, and poison...
Yesterday at 9:05 AM
Crimson Longinus
reacted to
kermit4karate's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
I don't think things like this are uncommon. I do them every session whenever a player's good ideas prompt me to abandon my plans...
Sunday at 9:18 PM
Crimson Longinus
reacted to
kermit4karate's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Come on. Extrapolate that out to changing a preplanned encounter. Player (the same rogue): "Instead of fighting through the dukes...
Sunday at 8:53 PM
Crimson Longinus
replied to the thread
D&D General
The Great Railroad Thread
.
I mean, players "change" such things all the time by the actions of their characters. They decide where their characters go, who to...
Sunday at 8:24 PM
Crimson Longinus
reacted to
kermit4karate's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Is it really so hard to imagine? I'm not sure you want to see what I'm talking about. Player (a rogue): "Instead of fighting the duke's...
Sunday at 8:21 PM
Crimson Longinus
reacted to
Celebrim's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
I'd put it differently, though largely agreeing with you. The PCs are the protagonists of the GMs story, but they have shared goals to...
Sunday at 8:16 PM
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
I think there can be a bit of a middle ground here. They're bus drivers. They still have a route they need to follow (to various...
Sunday at 8:15 PM
Crimson Longinus
reacted to
kermit4karate's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
OK, modules and adventure paths are very popular and they do provide a strong structure, but that popularity shows demand for that...
Sunday at 4:47 PM
Crimson Longinus
reacted to
Maxperson's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
With @pemerton, it's because he has one of those funky personal definitions of railroading. He defines it as any sort of traditional...
Sunday at 4:23 PM
Crimson Longinus
reacted to
AlViking's post
in the thread
D&D General
Advice for a new DM
with
Like
.
I avoid end-of-the-world apocalypses for several reasons. First of all the characters might fail and I don't want to create a brand new...
Sunday at 3:33 PM
Crimson Longinus
reacted to
AlViking's post
in the thread
D&D General
Advice for a new DM
with
Like
.
This is something I wrote up a while back, it’s a bit long but I hope it’s helpful. This is what works for me and has for a long time...
Sunday at 3:30 PM
Crimson Longinus
reacted to
HooliTheBird's post
in the thread
D&D General
Advice for a new DM
with
Like
.
A wonderful acronym! I'm going to keep it on a sticky note in my D&D notes, ha! You're so right! In our first session, a couple of the...
Sunday at 3:20 PM
Crimson Longinus
reacted to
Lidgar's post
in the thread
D&D General
Advice for a new DM
with
Like
.
Welcome to the forums! There are many, MANY, amazing DM's on here who will no doubt give you some excellent advice, including links to...
Sunday at 3:11 PM
Crimson Longinus
reacted to
HooliTheBird's post
in the thread
D&D General
Advice for a new DM
with
Like
.
Hey all! I’ve been looking for somewhere to go for advice and ideas as I’ve recently started my very first D&D campaign with a group of...
Sunday at 3:10 PM
Crimson Longinus
replied to the thread
D&D General
The Great Railroad Thread
.
What I think might encourage some railroading in D&D is the reliance on published adventure paths. A lot of people run these. And these...
Sunday at 10:36 AM
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