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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Fenris-77's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
My tastes run to lighter games these days, so say, Shadowdark instead of 5E. There's also a difference for me between more complex games...
Wednesday at 5:48 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes! This is exactly where I was getting at! Like if we don't want the game just be the GM leading the players along a story, then there...
Wednesday at 12:18 PM
Crimson Longinus
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
Here’s where I’m at. One: Creating fiction in response to each other is trivial. The player does something and the GM makes up...
Wednesday at 12:05 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I am not quite sure. In my D&D game I often have sessions that are basically short one session adventures, that are in score pretty...
Tuesday at 9:48 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah, sure. And that is interesting. Because it very often is paired with some sort of middle option for "success with consequences" or...
Tuesday at 9:30 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Moving on. There was quite a bit of talk about prepping, but I'd like to discuss what sort of systems are good for low prep, low myth...
Tuesday at 8:40 PM
Crimson Longinus
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Okay, if it's only a mild annoyance, then hey, keep on keeping on. But I would say when discussing the game, just keep in mind that what...
Monday at 11:06 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It is not a huge issue in practice, only a mild annoyance. Mostly it is now just the GM deferring to the player on this, to avoid...
Monday at 8:31 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I like broad but non-overlapping skills, so amount wise what Blades has seems pretty fine with me. I just do not see any value in...
Monday at 8:08 PM
Crimson Longinus
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
How is this any different from any other skill system? 'Oh I'm being charming but I also used a little white lie, is it Persuasion or...
Monday at 7:58 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It is exactly like that apart from the GM not having the final say. I combined persuasion and bluff in D&D for this reason. In any...
Monday at 7:58 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
They could, sometimes. But it is bizarre to think that always and every situation the GM constructs the situation so that the use of...
Monday at 7:24 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
So your table it is always clear what skill should be used, and everyone agrees? No pondering or discussions? How? The skills are...
Monday at 5:48 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I Just don't think "don't be a weasel" is actually useful advice. Like it is obvious that some skills do not apply, but often it is not...
Monday at 5:45 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It literally is what ambiguity means. Overlap creates ambiguity. It is utterly bizarre to argue otherwise. o_O I meant skills...
Monday at 5:27 PM
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