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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Benjamin Olson's post
in the thread
D&D General
Belts of Giant Strength?
with
Like
.
I dislike the 5e belts of giant strength (and some other comparable items) because instituting a fixed strength ends up making the PC's...
Jul 29, 2025
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
You're still making a meaningless distinction. Let's show this. You have a D20 system that is designed so the default roll is your...
Jul 29, 2025
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Not if there's penalties on it. Then it misses because of some combination of situations in the modifier and the die roll. Then...
Jul 29, 2025
Crimson Longinus
reacted to
Faolyn's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Love
.
Really? You know that? How, exactly? Since I've never posted anything more than brief, extremely summed-up descriptions of any game I've...
Jul 29, 2025
Crimson Longinus
reacted to
Maxperson's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
So nothing then. Einstein's conjectures were based on physics and were theories and ideas about physics. He was using his vast...
Jul 29, 2025
Crimson Longinus
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
I was using it as an example of how that poster's suggestion would work in practice, if applied to the case we all had been discussing...
Jul 29, 2025
Crimson Longinus
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
Look the post I was responding to. "Why is it such a problem for a system to integrate narrative concepts? Those could just be...
Jul 29, 2025
Crimson Longinus
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
Yes, of course, but I meant the people in the setting, the characters and NPCs, not the players.
Jul 29, 2025
Crimson Longinus
reacted to
Steampunkette's post
in the thread
D&D General
70% Of Games End At Lvl 7?
with
Like
.
https://a5e.tools/spell/raise-hell 9th
Jul 28, 2025
Crimson Longinus
reacted to
GrimCo's post
in the thread
D&D General
70% Of Games End At Lvl 7?
with
Like
.
One thing i really like about 5e version of LoTR is that's capped at level 10. From memory, i think idea is that you get from level 1...
Jul 28, 2025
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
But that's it: they really don't impair much during combat. The vast majority of injuries in firefights and equivalent either make you...
Jul 28, 2025
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Short term (that is over the course of the combat you took it in) that's more true than you'd think, given research on trauma. Turns...
Jul 28, 2025
Crimson Longinus
reacted to
Faolyn's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Look, I keep asking questions. Rather than say something like, "this question is wrong and it actually works like XYZ," he only says...
Jul 28, 2025
Crimson Longinus
reacted to
Faolyn's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
The GM doesn't set the difficulty in GURPS, but the GM can include penalties and bonuses to the difficulty based on external factors...
Jul 28, 2025
Crimson Longinus
reacted to
FrogReaver's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Let’s look at a mechanic without a randomizer for it occurring. Say falling damage in d&d. If you fall the proper distance it just...
Jul 28, 2025
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