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Crimson Longinus's latest activity
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
the more broadly you want to define skill challenge the more case based the criticisms of it are going to be. 4e skill challenges were...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
The characters could observe the keep from afar, they might want to roll history to see whether they might know something that would...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
I mean you can keep denying it all you want. Skill challenges force the fiction to conform to the rules instead of other way around...
Aug 11, 2025
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
Maybe if you directly addressed the criticism, because I don’t follow the significance of whatever point you are trying to make here...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
But that is not what the rules actually do. Rules do not care about obstacles, they care about the number of successful checks. Thus if...
Aug 11, 2025
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
I’ve gotten that vibe before about my play as well, but it’s usually quickly dismissed Why though? If the premise is this band of...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Combat rules are structured rigidly to allow a tactical mini game. I would not want all of the game to work like this. Though of course...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Given that you said you meant literal map and key, whole tread is rather weird, given that most roleplaying do not involve such. Instead...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
I think there are rules at play in how I assess the fictional state. If the players say they want to sneak across the grounds, I set the...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
It's not about what I, the GM, feel. It's about how what fictional state has been reached given the results of individual action...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
I don't think that's true. I never decide when a venture has succeeded based on adding up the number of overall successes. It is based...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
I agree that constraints are important for creativity. I don't think it follows that all constraints are good, though. They will; but...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
I see what you're getting at; I can imagine in the correctly tuned scenario it could work. But I don't think you are characterizing...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
I wouldn't say all further attempts fail, but absent significant changes to the situation, then yes. I'd spend a bit longer setting the...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
So you would not run the night infiltration as a skill challenge? I think the example you give is an example of poor GMing. For me it...
Aug 11, 2025
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