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Crimson Longinus's latest activity
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Yes, there can be several causally possible outcomes. This doesn't mean there is no causality. And now you have found out what we have...
Aug 11, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Alternatives to map-and-key
with
Like
.
Actually, the players are making a lot of those decisions, when they have their PCs take certain actions and pay attention to certain...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
In other words, the fiction needs to conform to the rules of the challenge, making this a rules first rather than fiction first process...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Yes you have. Thus demonstrating that there is an expected causality between fictional things, and if you significantly deviate from it...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Perhaps, but some of them were suggested as possible contributors by the person who came up with the example. But why would the...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
A man kicks a ball. The ball moves. There was no man, nor a ball, just text, but you might have imagined a man and a ball. And the...
Aug 11, 2025
Crimson Longinus
reacted to
Parmandur's post
in the thread
Worlds of Design: In the Shadow of Tolkien
with
Like
.
The latter, yes, the former less than yoy may assume: the Hibbit and Lird of the Rings continue to be hot sellers and, importantly, are...
Aug 11, 2025
Crimson Longinus
replied to the thread
I don't get the arguments for bioessentialism
.
According to everyone who wanted get rid of species ASIs that +2 was the difference between a perfectly playable character and...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Yes, I understand how this works. I am not saying that, except in a sense that the GM will put on the map things that are fun and...
Aug 11, 2025
Crimson Longinus
reacted to
The Firebird's post
in the thread
Alternatives to map-and-key
with
Like
.
In some cases those are covered by the double jeopardy principle. In others, the world. For example, why does the guard patrol change...
Aug 11, 2025
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
Okay. I thought the +2 would have given it away, but fair enough. Mattering more meaning the fictional action in the specific...
Aug 11, 2025
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Alternatives to map-and-key
with
Like
.
Im clearly talking the mechanical impacts. Did I misunderstand you earlier when you said it would mechanically grant a +2? Or was that...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Same way than in map and key, it is just written/mental instead of there being map. Like my prison escape didn't have a map, nor even...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
The fiction evolves causally due the actions of the characters. The mechanics merely represent this. This is different than the GM...
Aug 11, 2025
Crimson Longinus
replied to the thread
Alternatives to map-and-key
.
Yes, but it seemed that you needed help. So here is an alternative: instead of having map, the GM makes mental or written notes of the...
Aug 11, 2025
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