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Crimson Longinus's latest activity
Crimson Longinus
reacted to
kermit4karate's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Rather than respond to each sentence individually, I’ll address your key themes. As I said before, railroading appears rare at most D&D...
Sunday at 10:28 AM
Crimson Longinus
reacted to
Maxperson's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
This is true, but if you look around the internet, one definition shows up a lot more than the others. The DM forcing the players to a...
Saturday at 8:54 PM
Crimson Longinus
reacted to
ECMO3's post
in the thread
D&D 5E (2014)
Convince me that the Ranger is a necessary Class.
with
Like
.
The Tavern Brawler feat is fine. The sailor background makes no sense at all for a stereotypical Monk. I am not saying you should not...
Saturday at 8:39 PM
Crimson Longinus
reacted to
kermit4karate's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
It does, though. I've seen it play out countless times. It's like gambling at a casino. The guy next to you hits a jackpot, and suddenly...
Friday at 11:40 PM
Crimson Longinus
replied to the thread
D&D General
Hit Points are a great mechanic
.
Sure, but I think having this sort of buffer is the point of D&D style hit point. They're a "defeatometer" that makes things more...
Friday at 11:24 PM
Crimson Longinus
reacted to
AlViking's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
I don't want to play a game where every single attack could be the difference between life and death, that would be too swingy for me...
Friday at 11:23 PM
Crimson Longinus
reacted to
soviet's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
I agree that's a cool thing at low levels. However, there is a big 'but' here, because once you get to mid levels (or even earlier in...
Friday at 10:43 PM
Crimson Longinus
reacted to
ECMO3's post
in the thread
D&D 5E (2014)
Convince me that the Ranger is a necessary Class.
with
Like
.
This is what is so screwed up about the 2024 backgrounds. Most Monks are sailors ..... really?
Friday at 9:10 PM
Crimson Longinus
reacted to
kermit4karate's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
The player is the character's conduit to the real world. The character is just an avatar. D&D's HP mechanic works so well because when a...
Friday at 7:38 PM
Crimson Longinus
reacted to
BrokenTwin's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
I know a few rpgs that use that mechanic (like Mythenders), but none of them have ever broken into the hobby's public perception.
Friday at 4:42 PM
Crimson Longinus
reacted to
kermit4karate's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
Fair enough. I won't debate what is/isn't fun for different people. You do you. I'm only speaking for what helps/hurts immersive...
Friday at 4:01 PM
Crimson Longinus
reacted to
kermit4karate's post
in the thread
D&D General
Hit Points are a great mechanic
with
Love
.
I actually still disagree. I don't believe that intentionally (because we're doing it like a director yells "cut!") slowing the pace for...
Friday at 3:12 PM
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
You at least understand that some people legitimately want some distance and are working from a writer-level approach to the game. They...
Friday at 2:37 PM
Crimson Longinus
reacted to
EzekielRaiden's post
in the thread
D&D General
Hit Points are a great mechanic
with
Like
.
Consider, for example, that you can lose them by failing skill checks (e.g. in Dark Sun, failing Endurance checks to survive in the...
Friday at 2:21 PM
Crimson Longinus
replied to the thread
D&D General
Hit Points are a great mechanic
.
Yes, probably. But I don't think it would be too bad, if there was just one such "combo counter" to track. A lot of classes already...
Friday at 2:04 PM
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