Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Crimson Longinus's latest activity
Crimson Longinus
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I blame WotC more, for one they are supposed to be designers, not just pollsters. For another they did shut down changes that made it...
Oct 17, 2025
Crimson Longinus
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
They definately didn't listen to feedback on those hide rules.....woof!
Oct 17, 2025
Crimson Longinus
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
yeah, their level of adherence to backwards compatibility basically killed 5.5 for me, along with me not actually liking the general...
Oct 17, 2025
Crimson Longinus
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It was the anchor of backwards compatibility that they hung around their own necks. Without it, they could have made those changes.
Oct 17, 2025
Crimson Longinus
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
They can't, really - it's IMMENSELY DIFFICULT to fit 6-8 encounters into 3ish hours. I'd say impossible, but I hear anecdotally that...
Oct 16, 2025
Crimson Longinus
reacted to
overgeeked's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
A very large part of it for me is even simpler that all that. It just takes too long to resolve most elements of the game mechanics...
Oct 16, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Sure, but it is convenient if you could do that. Also, with normal daily rests the time becomes really weird. It become like the 24 TV...
Oct 16, 2025
Crimson Longinus
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's my biggest issue. I would like, ideally, long rests to occur between sessions, but I have no ability whatsoever to get 6-8...
Oct 16, 2025
Crimson Longinus
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
II didn't say fix it yourself, I say the modularity is there. It is super easy for any third party, to create modules for 5e to adjust...
Oct 16, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Fixing and/or banning problematic abilities is a way to go as well. Obviously I generally prefer the former.
Oct 16, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No way in hell. You cannot fit 6-8 fights in four hours even though that's all you'd do. And I want majority of the game time to spent...
Oct 16, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
A lot of the "general public" is still playing 5.0.
Oct 16, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And several hours at the game table. That's the issue.
Oct 16, 2025
Crimson Longinus
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don’t think that guidance is 1) all that realistic with its 6-8 fights and assumptions of no long rests between any of them, and 2)...
Oct 16, 2025
Crimson Longinus
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Either that or real people, playing real games who deserve to be treated with the same respect as anyone else regardless of if meeting...
Oct 16, 2025
Top