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Crimson Longinus's latest activity
Crimson Longinus
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That wont work for me because I want the adventure day attrition model. More importantly, I want those resources in the hands of the...
Oct 17, 2025
Crimson Longinus
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You can't design anywhere near an entire game by consultation and the 70% mark. It's inevitable that you will get individual things...
Oct 17, 2025
Crimson Longinus
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Its a complicated answer. I think folks have moved from old school survival sim where death is just a likely outcome of any particular...
Oct 17, 2025
Crimson Longinus
replied to the thread
Contemporary Simulationist TTRPGs [+]
.
Right. A good test of whether something is simulationistic is to see whether it makes sense for the people in the setting discuss about...
Oct 17, 2025
Crimson Longinus
reacted to
dbm's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
.
Ars Magica spell durations such as ‘sun’ (spell expires at sunrise or sunset) would be a simulationist mechanism from my perspective as...
Oct 17, 2025
Crimson Longinus
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm not saying my preference I'm saying: boss monsters die too easily: But You can't nerf spell power You can't nerf spell quantity...
Oct 17, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
5e mechanics are easier to handle and OP characters are less OP. But actual guidance is pretty crap and was much better in previous...
Oct 17, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Right. A lot of players will just happily vote for more power for their characters. And I am not sure this necessarily makes them...
Oct 17, 2025
Crimson Longinus
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Evidence flatly contradicts this and demonstrates the Way design sets up the gm for failure. PCs and wildly overpowered by expectations...
Oct 17, 2025
Crimson Longinus
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's a distinction without value though and was my reason for being explicit that nearly every game is going to be one GM and multiple...
Oct 17, 2025
Crimson Longinus
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Wow
.
I mean, per Jeremy Crawford some tike ago, the people filling out the surveys (and playing the game in general) had started with 5E. If...
Oct 17, 2025
Crimson Longinus
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I've found 5e much more DM friendly than 3e. Specifically, DMing 3e to high level (tier 4) became a difficult slog for me. I've found...
Oct 17, 2025
Crimson Longinus
replied to the thread
Contemporary Simulationist TTRPGs [+]
.
I rather feel "heal from anything by good night's sleep" is a rather poor simulationist mechanic except perhaps in a superhero game...
Oct 17, 2025
Crimson Longinus
reacted to
dbm's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
.
A ‘game day’ is by nature a game construct, not a world construct. That makes it a ‘gamist mechanism’ rather than a ‘simulationist...
Oct 17, 2025
Crimson Longinus
reacted to
Umbran's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
.
I don't think so. The 6-8 encounter guideline is more about game balance than simulation - if you don't have a stack of encounters, you...
Oct 17, 2025
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