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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Morrus's post
in the thread
D&D General
Why Enworld should liberate D&D from Hasbro
with
Like
.
Also, we did that! You can buy it here! I don't think we're in the 'punishing' business.
Oct 18, 2025
Crimson Longinus
reacted to
Morrus's post
in the thread
D&D General
Why Enworld should liberate D&D from Hasbro
with
Like
.
18%, huh? Wow. Could we see your working?
Oct 18, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I agree that there are issues and I agree that a day of time passing often is not a meaningful cost, but I also do not think that any...
Oct 18, 2025
Crimson Longinus
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The DM is IN NO WAY blocking player action/limiting player agency. The group can rest if the wish, but there are logical consequences...
Oct 18, 2025
Crimson Longinus
reacted to
dbm's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
.
First, no game is 100% any style of game, that was the main error of the Forge IMO - that they wanted games to be pretty much one thing...
Oct 18, 2025
Crimson Longinus
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It matters because the players want to complete the quest. If they don't, why exactly are they playing? This, again, assumes complete...
Oct 17, 2025
Crimson Longinus
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm sorry, but who the heck are you playing with? My players absolutely care if their objectives fail - that's one big reason they are...
Oct 17, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You can still do it in one go if you want, even if recovery was longer, you just cannot do similar dungeon again the next day.
Oct 17, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That makes no sense. The group needs to first decide to use more restrictive power variant, just like they need to decide to use more...
Oct 17, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
We actually don't, not in the current edition. It got removed in 5.5. So what makes you think that your far more complicated solution...
Oct 17, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Why are we fixated on the day? Why things need to recover daily? This seems to be more cumbersome and awkward way of achieving similar...
Oct 17, 2025
Crimson Longinus
reacted to
nevin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
your doing all that in 5 minutes? I can't properly bind one serious wound in less than 5 minutes.
Oct 17, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Refreshed and completely healed of all damage and conditions?
Oct 17, 2025
Crimson Longinus
reacted to
Mustrum_Ridcully's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
.
That works for me. Wizards certainly notice whether they gain all their spells back after a good night's sleep (even if it happens in...
Oct 17, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Math is not unreliable, it is more reliable. Balancing around full-resource encounter whilst keeping the fights still challenging means...
Oct 17, 2025
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