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Crimson Longinus's latest activity
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You certainly can challenge a party like that. You just need to scale up the encounter difficulty a lot. And we really have no guidance...
Oct 19, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Being about as effective in combat than a fighter for free is a big deal! In older editions casters could not do this, to do so did cost...
Oct 19, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
But there are now endless cantrips, which scale with levels. In older editions if a caster wanted to do something useful, they had to...
Oct 19, 2025
Crimson Longinus
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The thing is, it's not even suboptimal. If the goal is to rescue the princess, stopping to rest and let her die is about the least...
Oct 19, 2025
Crimson Longinus
reacted to
FitzTheRuke's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
No kidding. I have long wished that there weren't so many "sly winks" in games like D&D, where you're pretty sure you know what they...
Oct 19, 2025
Crimson Longinus
reacted to
TwoSix's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Haha
.
Maybe there's a support group. I would set one up, but that's too much prep. :)
Oct 19, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
Honestly, I wish more trad games had that level of advice and degree of intentionality. It's nothing but a good in RPG design IMO.
Oct 19, 2025
Crimson Longinus
reacted to
TwoSix's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Haha
.
I deduce it was Colonel Mustard, in South America, with the 12 armies.
Oct 19, 2025
Crimson Longinus
reacted to
TiQuinn's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Haha
.
Four people sit down to play a nice game of Clue. Everyone picks their characters, the cards are shuffled, the murderer, murder weapon...
Oct 19, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
In my experience, a lot of people have a hard time playing an RPG exclusively in author stance, where the only goal us to make an...
Oct 19, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
I think that is in fact where it leads you. And that's ok.
Oct 19, 2025
Crimson Longinus
reacted to
Emerikol's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
Those who like the Daggerheart approach are the ones talking about engagement and not immersion from my perspective on those words...
Oct 19, 2025
Crimson Longinus
reacted to
payn's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
Quoted these takes for being excellent examples of personal immersion to show its absolutely not a useless term. To the contrary of...
Oct 19, 2025
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Haha
.
They should consider putting that on the front cover.
Oct 19, 2025
Crimson Longinus
reacted to
kermit4karate's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
With Daggerheart, since more of the storytelling and worldbuilding are offloaded to the players, does it run the risk of suffering from...
Oct 19, 2025
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