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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Deset Gled's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
Jan 23, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah. The core element of RPG play is collaborative storytelling, and it does not really require much rules. And the goal of the game is...
Jan 23, 2026
Crimson Longinus
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'd say that unified core mechanics is what I'd consider to have been modern in the 1980s - and even D&D has been on this style for half...
Jan 23, 2026
Crimson Longinus
reacted to
JohnSnow's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
For me, "Modern" game design means "streamlined" and not having different fiddly subsystems for everything. Do I have to look something...
Jan 23, 2026
Crimson Longinus
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Huh, well, I don't think I completely agree. My first disagreement is that contract bridge players are somehow the straight equivalent...
Jan 23, 2026
Crimson Longinus
reacted to
Mustrum_Ridcully's post
in the thread
D&D General
Hypothetical: D&D without ability scores (or bonuses)
with
Like
.
I don't know if it could be D&D without ability scores, because i don't feel that strongly about sacred cows than others do. For some...
Jan 21, 2026
Crimson Longinus
reacted to
Gladius Legis's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
So it took them 12 years to figure out that to make a spellcasting Monk, they should've just made an Eldritch Knight-equivalent subclass...
Jan 21, 2026
Crimson Longinus
reacted to
Shiroiken's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
.
Sorcerer needs a niche, and being the "innate" caster gives it a reason to be the simple design.
Jan 20, 2026
Crimson Longinus
reacted to
Remathilis's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I generally like the complexity of 5e, and most of my complaints are some legacy systems (pact magic, wild shape, subclass progression)...
Jan 20, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Who's making that assumption here, and why?
Jan 20, 2026
Crimson Longinus
reacted to
J-H's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I think part of the "problem" here is the trouble people have keeping track of their spells. That's not a "the spells are bad" problem...
Jan 20, 2026
Crimson Longinus
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Haha
.
I don't think ending before the problems occurs counts as solving them.
Jan 20, 2026
Crimson Longinus
reacted to
Whizbang Dustyboots's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
At a minimum, don't publish any subclasses where the mechanics can't support the flavor. Shadow magic is awesome, but it requires, yeah...
Jan 20, 2026
Crimson Longinus
reacted to
THEMNGMNT's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Oh, don't even get me started on "themed spell lists". I ran a 1-20 level campaign with a shadow sorcerer...and guess what? Sorcerers...
Jan 20, 2026
Crimson Longinus
reacted to
zakael19's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Mike has been saying all around the internet and in threads here recently that their heuristic in designing and evaluating the survey...
Jan 20, 2026
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