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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
So I'll grant you the efficiency argument, but not that a move from more efficient to less efficient explains the function of RPG rules...
Jan 24, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Not what I mean by story. Series of evens is a story. It might not necessarily be a good story, but a story nevertheless. But we are...
Jan 24, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
So, in any RPG I've ever played, there will be long stretches of gameplay where the rules are not used. Yet RPG is still being played...
Jan 24, 2026
Crimson Longinus
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Hmm. There's a lot of good stuff going on there. I'm not sure that the rules make RPG play possible in quite the same way that the rules...
Jan 24, 2026
Crimson Longinus
reacted to
Deset Gled's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Name fail. Big time name fail.
Jan 24, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't think that by that definition RPGS are games. A lot of things commonly considered games would not be games. And I think that...
Jan 24, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Is a travelogue not also a story?
Jan 24, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah to me too, but but I see that as subset of "collaborative storytelling" as in a some sort of series of interesting event, (thus "a...
Jan 24, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Well, people commonly refer such activity as a game. But if we cannot agree what defines a game, we certainly are in good company. It...
Jan 23, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
In that case almost everyone's vote should be 5, then, as in pretty much every campaign there's sooner or later going to come a time or...
Jan 23, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
"game" is a vague term. I would still call it a game, given that I would call a LARP a game too, and those often have basically no rules.
Jan 23, 2026
Crimson Longinus
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
Sure, but that is greatly impacted by what is going on in the world, which is largely decided by the GM, as well as the rules governing...
Jan 23, 2026
Crimson Longinus
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
I voted 4. I use gritty rests with sanctuary requirement, and there usually is some stuff going on which means that you cannot just...
Jan 23, 2026
Crimson Longinus
reacted to
jmartkdr2's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
There's also a personal normalcy bias, I think. Very few people think their own table is weird, so we tend to rate ourselves in the...
Jan 23, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Is it controversial? Like the basic structure of RPG is that a GM describes the situation, the players describe what their characters...
Jan 23, 2026
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