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Crimson Longinus's latest activity
Crimson Longinus
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
I don't like mayonnaise and I don't like headaches, doesn't mean they are the same thing
Jan 24, 2026
Crimson Longinus
reacted to
gban007's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
While I may agree with not getting that outcome naturally, I don't think that is only definition of story, and that you can have stories...
Jan 24, 2026
Crimson Longinus
reacted to
Reynard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I don't think that's a game specific thing. No one has to "author" a D&D story either.
Jan 24, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Because that is how it is called in practice. If you had a session (or even a part of a session)of D&D, where the rules were not...
Jan 24, 2026
Crimson Longinus
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
If a player comes to me, and says, "Look, I've got this nemesis, and I think it would be really cool if we have a confrontation and...
Jan 24, 2026
Crimson Longinus
reacted to
gorice's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
To expand on this: someone (I think it was Ron Edwards) once said that an RPG needs to have some things that are fixed, and some things...
Jan 24, 2026
Crimson Longinus
reacted to
billd91's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
But you do keep returning to the idea that the story isn't what's being done at the table now, it's what you see and talk about when...
Jan 24, 2026
Crimson Longinus
reacted to
AnotherGuy's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Well...if you want to change goal posts sure. We play to find out, but when the GM comes up with an adventure (AP or otherwise), there...
Jan 24, 2026
Crimson Longinus
reacted to
Deset Gled's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Alternatively, it's just a different story. The Exploration of Moria or The Fall of Baromir are two stories that take place in the...
Jan 24, 2026
Crimson Longinus
reacted to
bedir than's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I agree with all of this, except the idea that "stories have a structure...RPGs are messy" Stories are quite messy. Two people can read...
Jan 24, 2026
Crimson Longinus
reacted to
Basic Expert's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I believe this is true even in more narrative or "story"-based games, like Fate, Quest, PbtA, Sorcerer or what have you. These games...
Jan 24, 2026
Crimson Longinus
reacted to
Olgar Shiverstone's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Given the terms you used, I'd call RPGs "story generators." IMO there should be no inherent plot or story, but the GM should provide...
Jan 24, 2026
Crimson Longinus
reacted to
sevenbastard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
This As a DM I want to set up a situation and then let the players solve it. I dont have a correct/preferred way for it to be solved...
Jan 24, 2026
Crimson Longinus
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yep. Good summary and your last point is probably true too. And when I say RPGs generate a story, it could be via any of these methods...
Jan 24, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It seems to me that there may be a profitable distinction to be made between: 1. We are creating story with planned direction - 'OK in...
Jan 24, 2026
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