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Crimson Longinus's latest activity
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It obviously and objectively is. No. "As you can see, many actions overlap with others. This is by design. As a player, you get to...
Monday at 5:08 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
And personally I don't think that is terribly good way for handling things. Like it is not a huge issue, but as a player I prefer not to...
Monday at 5:03 PM
Crimson Longinus
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Hm? The players have Final Say on the Actions they use, that's why the "Don't Be a Weasel" Best Practice is enumerated. The GM just...
Monday at 2:16 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I am not talking about flimsy excuses or stretching things beyond credulity, merely the ambiguity of the skill system either resulting...
Monday at 1:45 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Do you think it is convenient, that every time someone tries to persuade someone we need to discuss this sort of checklist? How, why...
Monday at 11:10 AM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It is usually just either less effective or more dangerous, not both. It cannot be more difficult, as the "difficulty" is just based on...
Sunday at 11:41 PM
Crimson Longinus
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
FWIW, part of the Threat Roll redux in Harper's Deep Cuts is designed to alleviate some of these issues he'd seen around the internet in...
Sunday at 11:37 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I am building rapport with them in attempt to get them see things in my way, consort or sway? Yes, but this also is not a game that...
Sunday at 11:36 PM
Crimson Longinus
reacted to
Artamo's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think that’s a fair comment. Speaking for myself, when I was playing Scum and Villany, I was expecting a more free flowing narrative...
Sunday at 10:49 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Sure. I don't mean there never are situations where it is not pretty clear cut which skill to use. It is just a that due the intentional...
Sunday at 8:28 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Please be more, specific, what best practices? I don't think it weaseling for a prowly chracter trying to engage things in preowly way...
Sunday at 6:52 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
@hawkeyefan @zakael19 the situations on the game are not limited to the handful of examples in the book, and due the intentional overlap...
Sunday at 6:29 PM
Crimson Longinus
reacted to
Artamo's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
This is probably what happened to us. Our GM had to describe a failure or a complication, and started soliciting for ideas, and I think...
Sunday at 5:10 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah, I do not agree on this being the case at all.
Sunday at 5:07 PM
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
So it is not about trying to use tinker in combat (though it certainly could be justified too,) but whether to use hunt, prowl, finesse...
Sunday at 5:00 PM
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