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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Charlaquin's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
Ghibli’s work is heavily informed by Shinto. Might be worth looking into if you want your setting’s religion to fit those vibes.
Jan 30, 2026
Crimson Longinus
reacted to
Charlaquin's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
D&D really wants to emulate stories like the Iliad and the Odyssey where the gods regularly show up and directly interact with the...
Jan 30, 2026
Crimson Longinus
reacted to
payn's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
I had a homebrew for a hot min with my own take on deities. Instead of basing them on people or tangible figures, the deities were more...
Jan 30, 2026
Crimson Longinus
reacted to
Indagare Nogitsune's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
So while there are settings where the absence of deities tends to cause issues (Athas most notably and Ravenloft to some degree), there...
Jan 30, 2026
Crimson Longinus
reacted to
Fenris-77's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
My tastes run to lighter games these days, so say, Shadowdark instead of 5E. There's also a difference for me between more complex games...
Jan 28, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes! This is exactly where I was getting at! Like if we don't want the game just be the GM leading the players along a story, then there...
Jan 28, 2026
Crimson Longinus
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
Here’s where I’m at. One: Creating fiction in response to each other is trivial. The player does something and the GM makes up...
Jan 28, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I am not quite sure. In my D&D game I often have sessions that are basically short one session adventures, that are in score pretty...
Jan 27, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah, sure. And that is interesting. Because it very often is paired with some sort of middle option for "success with consequences" or...
Jan 27, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Moving on. There was quite a bit of talk about prepping, but I'd like to discuss what sort of systems are good for low prep, low myth...
Jan 27, 2026
Crimson Longinus
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Okay, if it's only a mild annoyance, then hey, keep on keeping on. But I would say when discussing the game, just keep in mind that what...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It is not a huge issue in practice, only a mild annoyance. Mostly it is now just the GM deferring to the player on this, to avoid...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I like broad but non-overlapping skills, so amount wise what Blades has seems pretty fine with me. I just do not see any value in...
Jan 26, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
How is this any different from any other skill system? 'Oh I'm being charming but I also used a little white lie, is it Persuasion or...
Jan 26, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It is exactly like that apart from the GM not having the final say. I combined persuasion and bluff in D&D for this reason. In any...
Jan 26, 2026
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