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Crimson Longinus's latest activity
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I did not say all the stuff and not in that combination. Nor I think hard and soft moves had been so clearly articulated before. But the...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Neither does D&D, but you can still use the concept and people have for ages before PbtA was published. It is just about having "a...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
And regarding telegraphing of clocks, this is another reason why I think for the most stuff the PCs are expected to respond, a soft move...
Feb 5, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Depends on scale, too. In any moment of play it's fairly safe to assume I (and, I'd expect, nearly all players nearly all of the time)...
Feb 5, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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But, where would they get that idea in the actual fiction? If the clock is supposed to be representing a real thing in setting, how does...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Ideally this should be telegraphed somehow, but I don't think it in practice often is, and I am not sure that the rules demand it.
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Just meta decisions in general, someone mentioned them earlier. Certainly advocating which skill should apply is fully meta for example...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, sure. I did not mean clocks.
Feb 5, 2026
Crimson Longinus
reacted to
Sorcerers Apprentice's post
in the thread
D&D General
Why is the multi-classing spell slot math so weird?
with
Like
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I think the most precise solution would be keep fractions when adding the caster levels, and then finish by rounding to the nearest...
Feb 5, 2026
Crimson Longinus
reacted to
Silam's post
in the thread
D&D General
Why is the multi-classing spell slot math so weird?
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Like
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Consider Alice, a character who is an Eldritch Knight 7. They get 4 level 1 slots, and 2 level 2 slots. If that character then becomes a...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I think it is pretty easy to grasp from immersionist perspective. Succeed at the goals of the character. Those goals might be stupid or...
Feb 5, 2026
Crimson Longinus
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
It’s where author decision meta-mechanics can get tricky. Does the game assume that you the player wants their character to succeed...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I mean yeah, I think pretty standard way to design a RPG is that the player tries to accomplish their character's goals, and use the...
Feb 5, 2026
Crimson Longinus
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
This is both dependant upon the game and who you ask. I disagree with a lot of the other narrativist inclined types here because I do...
Feb 5, 2026
Crimson Longinus
reacted to
Pedantic's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Love
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I'm solidly pro-manipulation here. My issue is that RPGs are deeply inconsistent about whether or not players should be doing mechanical...
Feb 5, 2026
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