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Crimson Longinus's latest activity
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Ah, the dreaded i-word! My bad, and perhaps indeed better not redo that debate again. But if players are not supposed to use these...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
That this engaging is often pretty meta. Isn't this pretty much what I said? I did not say that it is objectively bad design, merely...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
No, not quite. This is why I kept asking how it is being telegraphed how far the clock is. The characters don't need to know the exact...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, it is clear, so I do not understand why some people wanted to deny it so much. But this is also the thing that makes the game not...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
No one is questioning whether this works. It is question of whether this meta-channel makes decisions based on information it provides...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
This is not about my accounts of play. This is about whether the decisions based on clocks are meta. You seem to think they are not. It...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Thank you. And given that you seem to be unable to actually articulate your case and instead result to ad hominems then my point stands...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
So the decisions based on it are, meta, right? The characters cannot know that they can afford to take two ticks to the clock this time...
Feb 5, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
He said multiple times that he's played. This does not sound like a good faith statement.
Feb 5, 2026
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I have. I don’t think it’s silly at all.
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I have played the game. Answer the question. This is non sequitur. Yes, it is player facing, but for the decisions based on it not to...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I literally did not say that. But I also do not think that creatives and designers come of with their ideas fully independently of the...
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
OK. So how do you telegraph the difference between getting a third vs fourth tick on a six segment clock?
Feb 5, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
But player facing doesn't mean "not meta". Where you are on the clock does seem to be at least partially meta.
Feb 5, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
You can telegraph that the clock has ticked, but realistically it is pretty hard to constantly telegraph at which point of a six...
Feb 5, 2026
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