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Crimson Longinus's latest activity
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
yeah, that is usually tends to be the sentiment I try to convey with it. But if basically all RPGs are "fiction first" then it is...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I think the question was pretty clear. On what basis do you make decisions about resisting a consequence, evoking a special armour etc...
Feb 6, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
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I would not call it railroading per se, but it is rather heavy handed in way that I can understand the player's frustration. But a lot...
Feb 6, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
There has to be more to it than that, I'd think, else this is just a rewording of the basic granular play loop common to all RPGs...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
So I actually agree with you here to a point. Mechanics can be tools to communicate the understanding that the characters have. The...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I mean based on your criteria, "fiction first" is meaningless; there is no RPG published that isn't that, as in any RPG the most rules...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I mean that is best part of most RPGs, and definitely of our Blades games. But of course this does not mean there are no stakes, as even...
Feb 6, 2026
Crimson Longinus
reacted to
payn's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I think you have provided decent context here, but its still hard to say. Was the campaign a sandbox where the players can do anything...
Feb 6, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
You can reference the mechanics plenty to my mind, and in my preference, so long as those mechanics are modeling something real in the...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, most games have mechanics, and players probably engage with the mechanics. But the gameplay can also become mostly about mechanics...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Ah, the dreaded i-word! My bad, and perhaps indeed better not redo that debate again. But if players are not supposed to use these...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
That this engaging is often pretty meta. Isn't this pretty much what I said? I did not say that it is objectively bad design, merely...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
No, not quite. This is why I kept asking how it is being telegraphed how far the clock is. The characters don't need to know the exact...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, it is clear, so I do not understand why some people wanted to deny it so much. But this is also the thing that makes the game not...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
No one is questioning whether this works. It is question of whether this meta-channel makes decisions based on information it provides...
Feb 5, 2026
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