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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Nytmare's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
One thing I often like to suggest to people who... I don't know feel daunted by the prospect of having to invent a bunch of stuff on...
Feb 7, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
It's obviously a matter of degree, and then personal taste. Expecting those things not to exist at all is not realistic, but it doesn't...
Feb 7, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So what I'm hearing is that if you don't enjoy RPGs the same way you do, then you shouldn't be playing your RPG, or possibly any RPG?
Feb 7, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, it is not fully possible, as the player literally never is the character and have all the exact same information than the...
Feb 7, 2026
Crimson Longinus
reacted to
Cergorach's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
@Reynard The issue is not if you're right about it not being railroading or the player is that it is railroading. It's about what the...
Feb 7, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I don't think any RPG fully does it. It is a spectrum. I already said that I think Apocalypse World is more fiction first than Blades in...
Feb 7, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It is about whether the decision process of the player and character are aligned. More abstracted, disassociated, mechanics create...
Feb 7, 2026
Crimson Longinus
reacted to
FrogReaver's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Pushing back a bit here regarding how you play it vs what I perceive as the intended purpose of the rule structure. I thought the whole...
Feb 7, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Thinking more about FitD mechanics, I don't like the flow of the basic action rolls. Like once it is established what we are rolling...
Feb 7, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Sure, but the character does not need to decide to use their "good at avoiding detection" they just are that and is is not spent once...
Feb 7, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Not @Crimson Longinus but I'll take a guess: the question is whether - in the clocks example - you're looking at the state of the...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I have Apocalypse World 2e. I have read properly ages ago, and I've been skimming ti lately. To me it seems simpler. The moves are...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
So I have played maybe one session of Apocalypse World about which I remember basically nothing. But by the rules, I think PbtA is way...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
OK, fair enough. I certainly agree. Because you can usually also use the special armour for something else, to push yourself, so you...
Feb 6, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
But whether the eventual fiction is vivid is not what we are talking about here. We are talking about what comes first. And I just do...
Feb 6, 2026
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