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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Yes, but perhaps potentially very minor. A lot of railroading for me depends on the why of what you are doing. To me the real issue...
Feb 9, 2026
Crimson Longinus
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I really think that wasn't their intent, though. They simply assumed that the kinds of changes they were proposing were a natural...
Feb 9, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
To me, the point of playing RPGs (as opposed to running them or worldbuilding) is to explore an imaginary world through the specific...
Feb 9, 2026
Crimson Longinus
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Mine as well. I can even name the technique being used under my scheme: obdurium walls. It's when in order to confine the players to...
Feb 9, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah. And that is the same point I've made several times to people who endlessly moan in 5e threads, basically about 5e not being 4e...
Feb 8, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Why do people who want to stick with the old edition need to buy the new edition? What's the point of a new edition other than to do new...
Feb 8, 2026
Crimson Longinus
reacted to
Reynard's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I think that as long as we can suss out what folks mean when they use a term, even if we personally disagree with that definition, we...
Feb 8, 2026
Crimson Longinus
reacted to
zakael19's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I think that in @Celebrim 's example there's an inherent acceptance that "the premise of the game means that we need to accept bounties...
Feb 8, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I mean of course any design choice will exclude some potential players. If I open a seafood restaurant I will be excluding customers...
Feb 8, 2026
Crimson Longinus
reacted to
FrogReaver's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
IMO. One cannot have player agency at all without the possibility of a choice now to restrict choices in a later moment. If it’s...
Feb 8, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
Yeah, in any game that requires prep these sort of limitations always exist to some degree. And it is fine. Like if in the case of your...
Feb 8, 2026
Crimson Longinus
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It means that applying techniques like small world, obdurium walls, false choices, or Schrodinger's maps can be justified if the GM is...
Feb 8, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I would also add that making light of other people's fun (or not fun) isn't a great take. Everyone's experience is valid.
Feb 7, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Those certainly are creative, and I get that this can be fun to some people. But this is also the sort of thing I want to avoid. This...
Feb 7, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I think for most RPGs it is good idea to design for a specific playstyle. They will fill their own niche in the market. But D&D is not...
Feb 7, 2026
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