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Crimson Longinus's latest activity
Crimson Longinus
reacted to
AnotherGuy's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
That's fine. I was not knocking your preferences. For me it it had to make sense in the fiction why a person could only try something...
Feb 11, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Nothing you like has changed even slightly. Your books still exist. What's happened is that something new has come out. You're not...
Feb 11, 2026
Crimson Longinus
replied to the thread
D&D General
People make amazing D&D Art
.
A while ago in my D&D game the characters took a little jaunt into a far dimension. Whilst traversing a red tentacle tree forest I said...
Feb 11, 2026
Crimson Longinus
added the media item
Dog.jpg
to
General
.
Feb 11, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I think the aim should be to make it like real life at least in way any good fiction feels real and evokes real emotions. Now if rules...
Feb 10, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
What do you mean? I'm not allowed to expect more? I'm not allowed to choose who I play with based on whether they make an effort? The...
Feb 10, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
But that was the whole argument for why the rules were needed! That a mere in-character conversation was not enough like the real life...
Feb 10, 2026
Crimson Longinus
reacted to
LordEntrails's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Static. A cliff does not get harder to climb or a ravine harder to jump or a lock to pick the better you get at doing so. What's the...
Feb 10, 2026
Crimson Longinus
reacted to
Koloth's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I would get really irritated as a player if I had to follow that Bard in the play cycle order. Why should my Thief fail at a pick...
Feb 10, 2026
Crimson Longinus
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I'm impressed. I literally can't think of a less satisfying, worse way to produce TNs. It embraces neither the fiction, nor the game...
Feb 10, 2026
Crimson Longinus
reacted to
TiQuinn's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Static. Even with monsters, I'm not a fan of the whole Diablo/BG3 scaling where 9th level town guards are walking around throwing out...
Feb 10, 2026
Crimson Longinus
reacted to
Basic Expert's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
In your terms, always static. Otherwise, you're looking at a skill/DC increase treadmill. What's the point of increasing your skill if...
Feb 10, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
These things have happened both in real life and in game. What you want such a system to do and how will it make the situation more...
Feb 10, 2026
Crimson Longinus
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
The problem with this is that the term "railroading" is never going to be able to drop its derogatory baggage. And so insisting that...
Feb 10, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Frankly, to me this comes across as poor immersion. You should care about what your character cares about and you should feel the...
Feb 10, 2026
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