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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
To me, if that's true it represents a failure in worldbuilding on the GM's part.
Feb 15, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
Usually that absolutely nothing interesting will happen outside of the path.
Feb 15, 2026
Crimson Longinus
reacted to
Scott Christian's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
And that's ok. You do you. But how I view it as a DM, the PC nonchalantly swimming against a riptide or upstream in rapids because they...
Feb 15, 2026
Crimson Longinus
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Well, there are still "very hard" and "nearly impossible" that are unreachable by unskilled. But one certainly can argue that a thing...
Feb 15, 2026
Crimson Longinus
reacted to
500 Toads's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Yes/no, depending on how you look at it. To me, it's more about "what threats would the party be nudged towards" rather than "adjust...
Feb 15, 2026
Crimson Longinus
reacted to
Maxperson's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Yeah. The DCs are right in line with where they should be.
Feb 15, 2026
Crimson Longinus
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Bounded accuracy doesn't mean that everyone has the same chances at everything. Like I said, a total noob can hit 20, and in my game...
Feb 15, 2026
Crimson Longinus
reacted to
500 Toads's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
nods And if we assume a citizen has at least some training for a +2 proficiency bonus and maybe a +1 or +2 in the ability score, that DC...
Feb 15, 2026
Crimson Longinus
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
They seem pretty fine to me. Like the hard DC of 20 still means that a completely untrained person with no natural aptitude for the...
Feb 14, 2026
Crimson Longinus
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
What made 4e scaling hella weird was the half level bonus that was applied to basically everything, whether that was something your...
Feb 14, 2026
Crimson Longinus
reacted to
Pedantic's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
It did no such thing, skill challenges are the antithesis of representing character growth. There's nothing aside from vague advice...
Feb 14, 2026
Crimson Longinus
reacted to
nyvinter's post
in the thread
D&D General
Do you use D&D style list of gods in your games?
with
Like
.
I feel like if it's polytheistic, then the religion shouldn't be a "pick one". Which is an issue I have with D&D, the other is the...
Feb 13, 2026
Crimson Longinus
reacted to
EzekielRaiden's post
in the thread
D&D General
What Does Your Cosmology Look Like?
with
Like
.
Which cosmology--the one known and accepted, based on all observable evidence available to the finest natural and esoteric philosophers...
Feb 13, 2026
Crimson Longinus
reacted to
Jacob Lewis's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Haha
.
Scenario 1: Two characters walk up to a cliff together. One character is level 1, the other is level 10. The cliff is described as being...
Feb 13, 2026
Crimson Longinus
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Like many have said, scaling DCs are obviously just a terrible idea. If the numbers on your sheet get bigger, this should mean your...
Feb 13, 2026
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