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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Deadstop's post
in the thread
Let's Talk About Metacurrency
with
Like
.
This part of the conversation is with me, not Micah. And while Micah indeed does not like too much PC/NPC separation, even he has said...
Thursday at 11:56 AM
Crimson Longinus
reacted to
Umbran's post
in the thread
Let's Talk About Metacurrency
with
Like
.
So, that's actually an interesting bit. Because, those of us who have doe or currently do actual simulation of reality for, say...
Thursday at 11:42 AM
Crimson Longinus
reacted to
TwoSix's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I mean, I don't know anyone (not even myself!) who actually communicates the number of hit points a character has within the fiction...
Mar 11, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I wouldn't describe it as "fear" of losing control of the character, as much as disappointment and disengagement when it happens. I...
Mar 11, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Yeah, this is how I feel about it, too. If I'm not horrified, but merely describing the actions that I think a horrified character...
Mar 11, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Ah, ok: so in this case "process of play" means "because the rules define it." I, personally, find it to be a leap...or perhaps just...
Mar 11, 2026
Crimson Longinus
reacted to
mamba's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I don’t know, at a minimum the unconscious use is a problem for me. That is no better than an actual luck mechanic, in neither case is...
Mar 11, 2026
Crimson Longinus
replied to the thread
Let's Talk About Metacurrency
.
True, but it also is true that the D&D has over the years gotten less gritty and more high fantasy. It was never particularly gritty or...
Mar 11, 2026
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Well, you know my usual response to that: "You're using D&D why then?" Its been a poor choice for that from the day it came in three...
Mar 11, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
So horror is a difficult genre to run, but I have never found these sort of sanity mechanics to improve it. Horror to work at all...
Mar 11, 2026
Crimson Longinus
reacted to
mamba's post
in the thread
Let's Talk About Metacurrency
with
Like
.
luck = a god interfered has pretty much the same in setting explanation. Heck, even you actually legitimately getting lucky is not that...
Mar 11, 2026
Crimson Longinus
reacted to
Maxperson's post
in the thread
Let's Talk About Metacurrency
with
Like
.
What doesn't make sense is your idea that prepare makes what the DM does not meta. Almost everything the DM does is meta. Prepping...
Mar 11, 2026
Crimson Longinus
replied to the thread
Let's Talk About Metacurrency
.
I’d assume that in a fantasy world things like luck and fate can be real forces as well, especially if we have mechanics that represent...
Mar 11, 2026
Crimson Longinus
replied to the thread
Let's Talk About Metacurrency
.
How can you not be fine with luck points, but be fine with mundanes using force points? They are basically the same thing.
Mar 11, 2026
Crimson Longinus
reacted to
Maxperson's post
in the thread
Let's Talk About Metacurrency
with
Like
.
That is really cool. I think I'm going to steal that.
Mar 11, 2026
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