I have had a great deal of success with a grappling-oriented druid; a lot of wildshape options are great for grapplers, especially once you can go Large, and naturall weapons do a good bit of damage. One tactic I've been experimenting with lately is casting Airwalk, then using the "move...
Say a cleric gives up a Bless spell to spontaneously cast Cure Light Wounds, then uses a Pearl of Power I to recover the spell; what spell does she get back, Bless or Cure Light Wounds?
Would a temporary increase to Constitution (such as from Endurance or barbarian rage) increase the save DC of a creature's poison (according to the MM, poison DCs are 10+half racial HD+Con bonus)? Now that druids have access to both Endurance and the Ex special attacks of wild shape forms, I...
Rather than wasting a feat on Snatch, just cast Unseen Servant and order it to follow you around, picking up any weapons that hit the floor and carrying them off to the limits of its range.
Another way to deal with Wishes is to use the "Path of Least Resistance" school of thought: the Wish granter (or the powers of magic itself) apply the minimum amount of effort to achieve the result. Unless carefully worded, a demand for a greater intellect results in Fox's Cunning being...
Since standing is only a Move action, they can always try to get up again once the AoO has been resolved, so all the Trip really does is deny them the opportunity to attack and/or move that round.
If anyone ever read the Maztica novels in the FR line (yeah, overall pretty cheesy books, but they support my point) they depict followers of Helm at their LE best: subjugating an entire people to enforce order, ruthlessly slaughtering thousands as vengeance for a single murder, and basically...
In all the calculations for comparing Scorching Ray vs. Magic Missile vs. Melf's, were the possibilities of critical hits factored in? A 1/20 chance of 8d6 (compared to no chance for MM, or 4d4 for Melf's) has got to skew things in favor of SR, especially since at higher levels the caster gets...
Identify now takes one hour to cast, affects only one item, and reveals all powers, activation requirements, and charges. Still costs a 100gp pearl for arcane casters, tho.
All spells with the Teleportation descriptor have been moved from Transmutation to Conjuration.
Eyebite is now a...
quoted from Hong
In the other d20 games crits are much more significant than in D&D, since they can mean instant incapacitation or death for any character, regardless of level. In Star Wars, crits do damage directly to WPs which go up very slowly, so a 20th level character is little better...
I understand that in 3.5, specialists cannot choose Divination as a prohibited school, so maybe Detect Magic will be reclassified. That would solve the dilemma nicely.
Biofeedback=DR?
What is the point of stating that Biofeedback changes some portion of damage dealt to nonlethal damage? Unless the victim has a strength modifier greater than their Constitution score, the net effect is identical to damage reduction. By dumping the concept of subdual damage in...