Recent content by Dagredhel

  1. Dagredhel

    D&D 3.x 3.0 or 3.5 Cleric or Priest of the Spheres

    Okay, it's not "Priests of the Celestial Spheres" (by Ari Marmel.) That product has a Universal sphere. What I remember (?) is a breakdown of spells that should be - because they really functioned as - class features instead. Any thoughts?
  2. Dagredhel

    TSR I need assistance finding a possibly imaginary box set

    TSR1134 It has teaser text across the top like you described. The rules books were a dark (blue?) color. The Player's book has a warrior on it:
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  5. Dagredhel

    D&D 3.x 3.0 or 3.5 Cleric or Priest of the Spheres

    Hi. I've been looking unsuccessfully for a product I recall that updated the idea of Priest Spheres from Ad&d 2e to 3rd Edition. It's easy to Google and find similar things. But the part of the product that left an impression that I'd like to revisit isn't the "Cleric Spheres". It was the...
  6. Dagredhel

    'Right Out of the Box', 'Some Assembly Required' and 'Do It Yourself'

    No comments? Or is it just too obvious to be response worthy?
  7. Dagredhel

    'Right Out of the Box', 'Some Assembly Required' and 'Do It Yourself'

    It's amazing how many times I've looked at a D&D rule from 3e/3.5e and thought, 'but why didn't they... oh yeah... that would be too much like the Hero System (Champions).' Maybe it's just me. But I really do have the sense sometimes that when updating 'the world's most popular roleplaying...
  8. Dagredhel

    Character kits?

    The important thing to note about AD&D kits is that they are a way to customize a character right from the start. Prestige classes differ the differentiation to mid- to high levels. Archetypes may or may not include significant changes at 1st level. I agree wholeheartedly with...
  9. Dagredhel

    A sacred cow to slay: starting at 1st level

    Steal some inspiration from Star Wars Saga Edition. Seperate the 'starting package' of class abilities from the level progression. A starting character of class X would get (a choice of) appropriate distinguishing features. In addition, the character would also receive a selection of an...
  10. Dagredhel

    D&D 5E (2014) No ascending bonuses: A mathematical framework for 5e

    Hero points seem 'bolted on' too me too. But I like the notion of abstract hitpoints as representing more than fighting prowess and endurance (CON bonus.) I think it would be great if each class used their 'prime requisite' ability score to modify their hit point total instead of CON for...
  11. Dagredhel

    Should races have mechanical effects?

    I'm also of the opinion that races should have mechanical differences and favor options which allow additional mechanical differences to accrue as a character levels. In 3.5e, there were feats, bloodlines, and racial class levels which allowed this to some degree. But they were added piecemeal...
  12. Dagredhel

    D&D 5E (2014) Skills in 5E. Do we want them?

    If noncombat abilities (skills, nonweapon proficiencies, background, talents, etc.) are a distinct subsystem seperate from character class, then it could be a matter of preference whether to use them or not. For 'trained skills', I echo the notion that has been mentioned several times that...
  13. Dagredhel

    Classes: Combat versus Noncombat Abilities

    Too many options can be overwhelming. A little structure and definition can be a good thing. And classes, which are essentially character-building templates, are an integral part of D&D. A strict divide between combat and noncombat abilities could be maintained without creating a dichotomy...
  14. Dagredhel

    D&D 5E (2014) Skills in 5E. Do we want them?

    My preference would be a seperate level-base 'proficiencies' subsystem to represent all noncombat abilities. It would include trained skills, natural talents, extraordinary abilities, and even supernatural effects (spells, rituals, etc.) that don't directly affect combat mechanics. It would...
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