Thank you so much.
I decided to go all-in on Jinx with the write-up just as a way of showing how one might flavor a goddess of misfortune without actually turning her and her followers evil. That approach is not immediately obvious, after all. However, I feel good saying that most D&D players...
No argument with that. It's like when a band says, "We were influenced by Metallica." Okay, great. But Metallica in turn clearly drew influence from Led Zepplin. They added their own ideas, but the influence is clear.
Aragorn is a distinctly British kind of Ranger. For example, the idea of...
I don't think Tolkein invented the Ranger. In fact, I would argue that this idea of the lonely ranger, living apart from civilization but protecting it from the dangers of the wild unknown, is actually an American invention. Certainly it makes more sense in the context of the American West...
4e was great up to the Paragon Tier. After that, the action economy starts to break down, and the game is a serious pain in the ass to run and manage. The problem with this is that the Paragon Tier was clearly meant to be the game's sweet spot. Look how many damned paragon paths there were...
Merric's list of adventures is terrific.
Since somebody already mentioned Malvern Manor, I'll note that I wrote a sequel as well. The much less appreciated Journey Through Crocodile Crossroads was also a hit with my kids, though we didn't get quite as far into it before they all had to go to...