Recent content by dave2008

  1. dave2008

    D&D 5E What would 5E be like if the playtest's modularity promise was kept?

    Thinking about @Ondath 's OP question a bit, I thin 5e would look very different if it truly embraced the type of modularity suggested by Monte. The trick is to design a very rigid system that allows things to be plugged-in or pulled out while giving the appearance of things working different...
  2. dave2008

    D&D 5E What would 5E be like if the playtest's modularity promise was kept?

    I don't think I expected it, but I was definitely intrigued by Monte's comments when he made them.
  3. dave2008

    D&D 5E Mines of Phandelver - Need Help With a BBEG Brainstorm

    To answer the OP, I can't imagine it would be an issue to make the Black Spider a title rather than a specific person. Tying to a player's back story might be a bridge to far tough. Let your player control their backstory, not you. PS - Evidently it would be a good idea to make him tougher too...
  4. dave2008

    D&D 5E Mines of Phandelver - Need Help With a BBEG Brainstorm

    This is the fourth or fifth answer that doesn't address the question in the OP and instead provides an answer about making the character tougher? Are people just reading the headline, making assumptions, and then answering without reading the OP?
  5. dave2008

    D&D 5E Mines of Phandelver - Need Help With a BBEG Brainstorm

    Am I missing something, what does this have to do with the OP's question?
  6. dave2008

    D&D 5E Mines of Phandelver - Need Help With a BBEG Brainstorm

    Another response that has noting to do with the question asked. Is this unique to this thread?!
  7. dave2008

    D&D 5E Mines of Phandelver - Need Help With a BBEG Brainstorm

    Interesting, this response has absolutely nothing to do with the question the OP asked!
  8. dave2008

    D&D 5E What would 5E be like if the playtest's modularity promise was kept?

    I feel your frustration, but I think my previous response already provided my explanation.
  9. dave2008

    D&D 5E What would 5E be like if the playtest's modularity promise was kept?

    Have you spent much time on the internet, or these forums specifically? If so, you had to know tangents would take over. Particularly with this rather difficult topic. I mean, you're asking us to consider how to design a game that would provide the modularity to not only emulate all editions...
  10. dave2008

    D&D General Monsters of Spelljammer (part 1)

    Awesome! Thank you for this.
  11. dave2008

    D&D 5E What would 5E be like if the playtest's modularity promise was kept?

    What the hell is this argument! :LOL:
  12. dave2008

    D&D 5E What would 5E be like if the playtest's modularity promise was kept?

    I guess I disagree in that I believe 5e is highly customizable. What I would agree with is: Wotc has not support a lot of, or deep, customization.
  13. dave2008

    D&D 5E 5E Survivor - Deities (Part 8: Egyptian Deities)

    Re-Horakhty (Ra) 15 += 1 = 16 Anubis 22 Bast 23 Bes 14 Hathor 18 Imhotep 13 Isis 24 Nephthys 20 Osiris 21 Ptah 7 - 2 = 5 Thoth 24
  14. dave2008

    D&D 5E 5E Survivor - Deities (Part 8: Egyptian Deities)

    Re-Horakhty (Ra) 17 + 1 = 18 Anubis 21 Bast 19 Bes 20 Hathor 20 - 2 = 18 Imhotep 18 Isis 24 Nephthys 19 Osiris 19 Ptah 9 Set 10 Thoth 25
  15. dave2008

    D&D 5E Out of the Abyss + Basic Rules?

    Ya, @Jester David mentioned and I was responding to that
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