I agree with a lot of your ideas, but not as much with your implementation.
Disagree: I think the game should support 20+ levels of play. However, I would be fine if it was parceled out like BECMI was into tiered rules / guidance.
Agree: My implementation would be different, but I like...
The only one (of the 10 standard) of the dragons that get a redesign in 4e as the green dragon. It was then changed back in 5e. The red dragon actually did get little tweaks in 5e and then a few more in 5e24. We have yet to see how consistent they will be with these new changes. We know from...
I want to clarify, I am not talking about it being manually translated by a DM from 2d to 3d. My point is that a computer can make that conversion, being full automated, and it have nothing to do with AI. Computers are great at this with or without AI.
When comparing profile to profile and front to front, I think the new one clearly looks better. One issue I possibly have is, as you noted, the colors. They are very bright and shiny (particularly the teeth). I would want to see it in person though to make a final judgement.