Recent content by dave2008

  1. dave2008

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    Now that you asked I am realizing that everyone I play with either learned the game with my back in 1e or learned from me during 4e and 5e (and I treated those games pretty much the same as 1e). So that problem solving mindset was built into our RPG playing DNA. So I don't know how to make...
  2. dave2008

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    Suggestion #3: Hazardous Terrain Sometimes the biggest enemy is the environment itself. Make the environment drain resources. This can be traps, environmental effects, magical miasma, etc. This can create the 5e attrition model without stretching it over several encounters. In my games I have...
  3. dave2008

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    Suggestion #2: Brutal damage The goal with epic encounters is not to always threaten the PCs, but to make them feel threaten. What I have made work is to have an effect or monster that does massive one attack damage. This can have little true threat (PCs are resilient), nut an effect that causes...
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  5. dave2008

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    OK, I am to busy to give a long detailed response, but will chime in as time allows with individual thoughts and experiences. Suggestion #1: Have an AD&D mindset (a). What I mean by this is AD&D made epic encounters work by "nerfing" casters. High level monsters had magic resistance* that could...
  6. dave2008

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    Not that you have to stay on topic in a thread, but...what does this conversation have to do with making high level play work? PS - When I get some time I will try to give my thoughts as I have had a good deal of success in high level 5e play. At least with our homebrew version of 5e!
  7. dave2008

    GOD RULES: Player's Guide (5e) Previews/Discussion

    IDK. I little RPG core book Research: PF2 Core Ruleboon: 578 pages ZWEIHANDER RPG, Revised Core Rulebook: 672 pages Talislanta 4e: 502 pages Against the Darkmaster: 563 pages Seems like your in an OK range. That seems doable as well.
  8. dave2008

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    That definitely would make some sense. It makes me a little sad though. The greatest thing D&D taught my house rules / homebrew. I hope the current RPG zeitgeist hasn't squashed it!
  9. dave2008

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    I don't have an issue with the increased power circle casting provides, I just think they got the cost budget wrong. IMO, it needs a few minor tweaks to see access at our table
  10. dave2008

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    Actually I am pretty ignorant of that behavior. I hear people talk about, but I have never seen it myself. We have not played the game RAW since we first started playing in the 80s. We didn't play RAW in 1e AD&D/BECMI, 4e, or 5e. Not once. So that is neither my assumption or how I have seen the...
  11. dave2008

    GOD RULES: Player's Guide (5e) Previews/Discussion

    The general timeline sounds good, though I would prefer the physical book contain all chapters. If I am getting a physical book, I want it to be all in. Maybe that is just me. I think maybe you should ask the question via KS update. You might even be able to do a poll.
  12. dave2008

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    what is wrong with "breaking" the game though? I mean what would we talk about otherwise!
  13. dave2008

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    I do have a slight issue with the title to this thread: "Circle Casting is gonna break a lot of games" The circle casting rules shouldn't break a single game. If you don't like the rules - don't use them! Simple, easy, and no games broken!
  14. dave2008

    D&D 5E (2024) Tuning big single creatures into multi-part-creatures.

    I'm leaning your direction!
  15. dave2008

    D&D 5E (2024) Tuning big single creatures into multi-part-creatures.

    I agree with you partially (I think). Teleport notes the target must be Large or smaller and forcecage has a size, etc. So those type of spells and effects would need to cover all parts IMO. However, banishment targets 1 creature. To my mind a creature in parts is still one creature. EDIT...
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