Recent content by dave2008

  1. dave2008

    Release Day Second Edition Amazon Sales Rank

    Per WotC surveys, historically over 50% of D&D gamers play in their own homebrew settings / adventures (I for one have only run 1.5 published adventures in 30 years of gaming). For these people APs mean almost nothing, and system is almost everything. So, if Paizo's bread and butter is APs...
  2. dave2008

    5E What do you want from a Dragonlance 5e?

    I've always liked dragonlance and would welcome a book similar to the recent Eberron book. However, I would like to be time agnostic. I don't it set in a particular time period, but I sidebar or chapter about using the book in specific periods would be fine.
  3. dave2008

    Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?

    Accept dragons. 5e dragons are a few steps above PF2e dragons IMO (even more so if your using lair actions). That being said it has been a bit since I looked at PF2e dragons (and I think there is a lot of room for improvement with 5e dragons as well).
  4. dave2008

    Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?

    I am not 100% sure what you mean by "developing their system," but I am guessing that, IMO, the truth is more like developing they are no developing the system how you want or at the speed you want. Objectively WotC has developed the system and continues to develop the system, it has just been...
  5. dave2008

    Survivor Dragons: THERE CAN BE ONLY ONE!

    Black Dragon 7 + 1 = 8 Blue Dragon 11 Green Dragon 11 - 2 = 9 Not as fun without the red, but 3 of my next 4 favorites are still in it;)
  6. dave2008

    5E Bloodied Condition in 5e:

    This is not a rule we are using; however, it is actually a less intrusive version of a set of houserules that we do use. It was our existing houserules that made me thinking of inverting the kickstarter bloodied condition. However, pretty much everyone agrees that as a stand alone condition...
  7. dave2008

    5E Bloodied Condition in 5e:

    I don't think it makes you suck, but a lot of people are not liking my version. I guess we just play rougher games at my table ;) I like the idea, but not the on a natural 1. That to me is outside the 5e norm. I would think a similar effect could be achieved differently. Perhaps your are...
  8. dave2008

    5E Bloodied Condition in 5e:

    I've seen that too, but I can't think of a particular monster off the top of my head. Zombies have undead fortitude which is similar.
  9. dave2008

    5E Bloodied Condition in 5e:

    Yes, but that requires more tinkering. A condition can be inserted pretty easily, it is just the kickstarter version is better than mine for the general community
  10. dave2008

    5E Bloodied Condition in 5e:

    And great fun for others!
  11. dave2008

    5E Bloodied Condition in 5e:

    The issue is that we play different than most groups and I keep forgetting that. I wasn't thinking about the broader community when I was thinking about how it would affect the game. In that context the Kickstarter version is superior. It would work for my group because of our playing style...
  12. dave2008

    5E Bloodied Condition in 5e:

    That is basically how the conditioned is designed in the Kickstarter I linked too. I was interested in the opposite application. Clearly most here don't like things to get more dangerous ;)
  13. dave2008

    5E Bloodied Condition in 5e:

    That is pretty much what the kickstartee supplement did
  14. dave2008

    Practice and Training: Feats vs ASI

    Currently in our games all level-up requires downtime (1 month per level or 1 week per level @ full time training), which is more "fair." I was just think about other ways to do it.
  15. dave2008

    5E Bloodied Condition in 5e:

    What is the point then, just a shorthand? FYI, we use it too, but it is a separate pool. Bloodied Hit Points (BHP) = [STR mod + CON mod] x Size. Once your bloodied BHP go to 0, your dead.
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