I think I need to add some context. The player will be exploring recently discovered continent. This continent will be the post-cataclysm ruined version of said setting. Therefore I prefer a setting the players know nothing about.
{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures! - Dungeon Masters Guild | Dungeon Masters Guild
Note: I have not yet read it.
Hi,
I'm looking to create an exploration sandbox (West March-ish) campaign. What I'd like to do is take a published setting as my setting's past by adding a cataclysm. I'm looking for a setting that has a deep level of detail/history. I know Forgotten Realms has a lot of info and a significant...
I use wooden cube tokens: red for ammo, brown for food, green for healing kits. Works pretty well as long as you bag them & store them at the end of session before a giant beast (my cat) decides to play with them.
Hello,
I'm creating a city that is ruled by devil worshippers. I want to stress structure and order.
I'm asking if anyone is aware of a map - background and description text useful but not required - of a city that has a highly structured and symmetrical layout to an anally retentive extreme...