Seeking Detailed Setting I Can Ruin

davout1805

Explorer
Hi,
I'm looking to create an exploration sandbox (West March-ish) campaign. What I'd like to do is take a published setting as my setting's past by adding a cataclysm. I'm looking for a setting that has a deep level of detail/history. I know Forgotten Realms has a lot of info and a significant book just on it's history. The problem with FR I see is that the area is so large all that detail is probably spread thin.

I have several of the 1e Harn books but I think I'd like something not as low fantasy as Harn.

Suggestions? Thanks
 
If you want something steampunky that started life as a dark D&D setting, Privateer Press is currently inflicting a cataclysm (demonic incursion) on its fairly detailed Iron Kingdoms.
 

davout1805

Explorer
If you want something steampunky that started life as a dark D&D setting, Privateer Press is currently inflicting a cataclysm (demonic incursion) on its fairly detailed Iron Kingdoms.
Thanks. I'll keep that in mind. But at least one of my players is not into steampunk.
 

aramis erak

Adventurer
You might want to look at the D&D known world (aka Mystara) - similar size, but without near as much detail built up.

Kingdoms of Kalamar (Kenzer & Co) is a good option, as well.

Lace and Steel has a fun, Renaissance flavor, and unusual races...
 

davout1805

Explorer
You might want to look at the D&D known world (aka Mystara) - similar size, but without near as much detail built up.

Kingdoms of Kalamar (Kenzer & Co) is a good option, as well.

Lace and Steel has a fun, Renaissance flavor, and unusual races...
I'll have to look at my Grand Duchy of Karameikos. I'll take a look at Kalamar.

Thanks.
 

Cergorach

The Laughing One
What about Middle Earth, specifically MERP Middle Earth, pretty detailed imho, has a detailed history, low magic, etc.
 
I feel like you would need to go with a world that the players know, because otherwise "this is how things are NOW!!!" means a lot less because they aren't familiar with how things were.

So I think the best thing you can do is use the world that most of your players would be familiar with.
 

davout1805

Explorer
I feel like you would need to go with a world that the players know, because otherwise "this is how things are NOW!!!" means a lot less because they aren't familiar with how things were.

So I think the best thing you can do is use the world that most of your players would be familiar with.
I think I need to add some context. The player will be exploring recently discovered continent. This continent will be the post-cataclysm ruined version of said setting. Therefore I prefer a setting the players know nothing about.
 
I think I need to add some context. The player will be exploring recently discovered continent. This continent will be the post-cataclysm ruined version of said setting. Therefore I prefer a setting the players know nothing about.
Ah, okay.....so you really are just looking for a setting that has material you can use, rather then using the setting as a starting point for the post-cataclysm game?

In that case, Forgotten Realms may be too large and have too many different iterations for what you want. What about Greyhawk or Mystara? Both have plenty of source books, but not nearly as much as FR.

When I was playing Pathfinder, I found the Inner Sea World Guide to be a great sourcebook for the Golarion setting. It's definitely a vast area, with all kinds of different sub-settings as countries/regions with their own vibe. You could use that and go with either the entire area, or just pull out a region and limit things to that. There are many more sourcebooks for the setting of Golarion that go into much more detail on specific spots, but with just the Inner Sea World Guide you'd have plenty of detail to get started.
 

davout1805

Explorer
Golarion definitely has a lot of material. Not sure how deep the material is. Also need to find out how much players already know it anything.

Thanks.
 

MarkB

Legend
Eberron seems like a fair candidate for this. Most of the main setting is a single continent, reasonably detailed, with quite a bit of history, but not the level of multi-edition piled-on events that FR has.
 

Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
I wanted to do this with FR, because I have a good map of the Sword Coast without any labels on it. It would have been a post-apocalypse setting, with most of the population wiped out, and the characters would only know that it was set somewhere in the Forgotten Realms. I was even going to flip the map in a weird direction, just to throw them off even further.
 

Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
Nice idea. Did any come of your idea?
Not yet. I just came up with the idea a couple weeks ago, so I haven't had time to flesh it out yet. I might make it my next campaign, though, after I finish with Ghosts of Saltmarsh.

I really liked the map-flip thing too, and wanted to make it be a part of the world where east = north. Around session 8, I'd have an NPC drop a line like, "...as surely as the sun rises in the north." Then watch as the players scrunch their brows and maybe slowly realize that in this post-apocalyptic world, the cardinal directions aren't what they thought they were.
 

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