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dbm's latest activity
dbm
reacted to
Steven Samuel's post
in the thread
TTRPG players wanted for online psychology study
with
Like
.
Thank you for your help! No problem. I'll post a summary of outcomes back here. Will probably take a few months.
Oct 1, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
I think systematic versus exception-based design is another big factor in complexity. In play, GURPS isn’t actually very complex as it...
Oct 1, 2025
dbm
replied to the thread
TTRPG players wanted for online psychology study
.
Another responder here - it would be really interesting if you posted a link to your findings once completed, please?
Oct 1, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
That’s not what I said. I refuted the point that “all gamers like simple games” by showing some players like complex games.
Sep 30, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
The post I was replying to stated: I merely pointed out data that showed this to be not true.
Sep 30, 2025
dbm
reacted to
Reef's post
in the thread
Sell me on Savage Worlds
with
Like
.
I’m not sure you can make a blanket statement like that, other “people see extras as generic”. I’m sure some people do. But I’ve run...
Sep 30, 2025
dbm
replied to the thread
Sell me on Savage Worlds
.
Your premise seems to be ‘most people don’t bother to read the GM advice or bestiary powers’ @Thomas Shey? Both my comments and...
Sep 30, 2025
dbm
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I did not mean that you could not have rules that impacted roleplaying. I meant that I don't buy the notion that rules complexity in...
Sep 29, 2025
dbm
reacted to
Dalekdad's post
in the thread
Sell me on Savage Worlds
with
Like
.
There are ways to split the difference in the more recent editions using: the 'Resilient/Very Resilient' in the SWADE core which gives...
Sep 29, 2025
dbm
reacted to
BrokenTwin's post
in the thread
Sell me on Savage Worlds
with
Like
.
I find Savage Worlds combat can be a slog if the players treat it like D&D combat, ala everybody just tries to deal as much damage on...
Sep 29, 2025
dbm
reacted to
zakael19's post
in the thread
What gets me playing Draw Steel and not Pathfinder 2e?
with
Like
.
Yeah. I had to read the minion rules multiple times to fully absorb them - but basically they’re a pool of HP, and so if the total...
Sep 29, 2025
dbm
replied to the thread
What gets me playing Draw Steel and not Pathfinder 2e?
.
That’s interesting. I haven’t read the Monsters book yet. Presumably that was a group of minions the Null attacked?
Sep 29, 2025
dbm
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
I would agree; in my 30 years experience of GURPS 3e and 4e it is extremely tactical and one of the few games where players can apply...
Sep 29, 2025
dbm
reacted to
SableWyvern's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
What do you mean when you say it doesn't reward tactical play? Use the right set of optional rules, and you can expect the application...
Sep 29, 2025
dbm
reacted to
SableWyvern's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
When I ran a combat-focused X-Com game, I used GURPS. Half the missions were investigation, VIP protection, recon and generally more...
Sep 29, 2025
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