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dbm's latest activity
dbm
replied to the thread
Will the complexity pendulum swing back?
.
I would describe YZE as a ‘house system’ model where a system is modified for different applications while retaining some shared...
Oct 4, 2025
dbm
replied to the thread
World of Design: Flipping the Hourglass
.
Like several posters already, I follow an iterative process - do enough top level prep to provide a ‘helicopter view’ of the campaign as...
Oct 4, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
That’s probably fair. Meta currencies, things like the Doom pool from Cortex and so on, the escalation dice from 13th Age, are all...
Oct 3, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
I’m not the person you are asking, but I do have Draw Steel. The only particularly ‘modern’ element in my opinion is the use of an...
Oct 3, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
For sure, it’s a more realistic game in many ways - charging that machine gun nest is truly heroic! Though when highly skilled...
Oct 1, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
I don’t think that @Reynard was commenting on games being played, I think it was more about new games being made. There are definitely...
Oct 1, 2025
dbm
reacted to
Steven Samuel's post
in the thread
TTRPG players wanted for online psychology study
with
Like
.
Thank you for your help! No problem. I'll post a summary of outcomes back here. Will probably take a few months.
Oct 1, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
I think systematic versus exception-based design is another big factor in complexity. In play, GURPS isn’t actually very complex as it...
Oct 1, 2025
dbm
replied to the thread
TTRPG players wanted for online psychology study
.
Another responder here - it would be really interesting if you posted a link to your findings once completed, please?
Oct 1, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
That’s not what I said. I refuted the point that “all gamers like simple games” by showing some players like complex games.
Sep 30, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
The post I was replying to stated: I merely pointed out data that showed this to be not true.
Sep 30, 2025
dbm
reacted to
Reef's post
in the thread
Sell me on Savage Worlds
with
Like
.
I’m not sure you can make a blanket statement like that, other “people see extras as generic”. I’m sure some people do. But I’ve run...
Sep 30, 2025
dbm
replied to the thread
Sell me on Savage Worlds
.
Your premise seems to be ‘most people don’t bother to read the GM advice or bestiary powers’ @Thomas Shey? Both my comments and...
Sep 30, 2025
dbm
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I did not mean that you could not have rules that impacted roleplaying. I meant that I don't buy the notion that rules complexity in...
Sep 29, 2025
dbm
reacted to
Dalekdad's post
in the thread
Sell me on Savage Worlds
with
Like
.
There are ways to split the difference in the more recent editions using: the 'Resilient/Very Resilient' in the SWADE core which gives...
Sep 29, 2025
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