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Deekin's latest activity
Deekin
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
But do you realize your own hypotethical makes the game look like a comedy of errors and festival of incompetence, more in place in a...
Sep 30, 2025
Deekin
reacted to
tomBitonti's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Isn’t this a matter of materials technology? An obsidian toothed sword does vicious cuts on unarmored and lightly armored targets. The...
Sep 30, 2025
Deekin
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If the intended goal is for fighters to switch up, use different weapons and do more than just pick greatsword and go to town, you can...
Sep 30, 2025
Deekin
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
To repeat myself a little, the problem is that players who want to put increased amount of thought into playing a fighter already have...
Sep 30, 2025
Deekin
reacted to
Mort's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
How exactly is this a good design goal? You're making them weaker AND you're making them more complicated in play. When one of the...
Sep 30, 2025
Deekin
reacted to
loverdrive's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I probably made a mistake of presuming that weapons are actually different, gameplay-wise and aren't just different damage dice. The...
Sep 30, 2025
Deekin
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I've preferred a more roguelike game for years. It's not the most popular choice anymore, but I play it whenever I can. Video games...
Sep 30, 2025
Deekin
reacted to
TiQuinn's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think that’s a big key. If the game is designed around players coming up with a concept of their character first like a greataxe...
Sep 30, 2025
Deekin
reacted to
Pedantic's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think you'd get a lot of the way there by more aggressively loading up weapons with perks and dropping specialization bonuses. If...
Sep 30, 2025
Deekin
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If the high quality weapons characters are assumed to have never break that is also consistent within the setting. If you want to add...
Sep 30, 2025
Deekin
reacted to
James Gasik's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
It's a strategy from one of the Fallout games. The Blade of The West is an incredible melee weapon with low durability. But there's a...
Sep 30, 2025
Deekin
reacted to
TiQuinn's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Like I said, depends on the game. If you’re talking about 2e, a spellcaster has a tough time getting their spell off at all because any...
Sep 29, 2025
Deekin
reacted to
Mecheon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Its a hypothetical were you've got some sort of dedicated build and instead of having something that supports that, you get things that...
Sep 29, 2025
Deekin
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Imagine making it difficult to find spell components or spell components getting ruined if the character fails a save or gets wet...
Sep 29, 2025
Deekin
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I assume we're talking D&D on a D&D forum and the game has no encumbrance rules. I care about verisimilitude to a certain degree but...
Sep 29, 2025
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