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DEFCON 1's latest activity
DEFCON 1
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
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Well all I know about a pirate-driven game is that it's "drivin' me nuts!" :D
Oct 10, 2025
DEFCON 1
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Eh... I dunno... the G is only 1/3rd of 'RPG'. So it's probably only 33% as important. ;)
Oct 10, 2025
DEFCON 1
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I prefer the RP part too personally. But technically the G is just as important.
Oct 10, 2025
DEFCON 1
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Then I don't truly believe they actually want the rules changed that badly. They merely want WotC to acknowledge the idea of the thing...
Oct 10, 2025
DEFCON 1
reacted to
Stalker0's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
That is kind of like saying I don't really want my car fixed because I'm unwilling to go on youtube, learn how to rebuild an engine, buy...
Oct 10, 2025
DEFCON 1
replied to the thread
D&D 5E (2014)
Thoughts on bonus action potions?
.
I have always allowed for the personal use of Potions of Healing to be a Bonus action, while giving someone else a Potion of Healing...
Oct 10, 2025
DEFCON 1
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Heh heh... well, * I * think someone who is more concerned with just "winning" combat encounters in an RPG than they are the stories and...
Oct 10, 2025
DEFCON 1
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I have seen more than one group try to do this; as has been said,, the game mechanics incentivise it, so by that metric it is...
Oct 10, 2025
DEFCON 1
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think you've got some definite good points here. It's hard to keep the Boss Monster from going down like a chump if the PCs have the...
Oct 10, 2025
DEFCON 1
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
This solution is but one of thousands of solutions that have been bandied about on the interwebs for over a decade. But the problem is...
Oct 10, 2025
DEFCON 1
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If we're living in the recoil from the 4e period, and D&D's the most successful it has ever been, then I think it may indicate that this...
Oct 10, 2025
DEFCON 1
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This thread is a perfect example of why having the board game take precedence over the narrative is the wrong way to go for a lot...
Oct 10, 2025
DEFCON 1
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, it’s all subjective. Everyone has different lines in different places. For me, making the referee’s life a touch easier by just...
Oct 10, 2025
DEFCON 1
reacted to
TiQuinn's post
in the thread
D&D General
Has 5e become noise?
with
Like
.
So I was listening to a SlyFlourish podcast from a few weeks back about what was the “Best 5e version”, and what it was about was which...
Oct 10, 2025
DEFCON 1
reacted to
Morrus's post
in the thread
D&D General
Has 5e become noise?
with
Like
.
It's been 11 years of this--what's changing in a few more months?
Oct 10, 2025
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