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DEFCON 1's latest activity
DEFCON 1
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Heh heh... if one wants to become a competent DM, one should be able to use and do both. :) The problem oftentimes is too many DMs who...
Oct 13, 2025
DEFCON 1
reacted to
Micah Sweet's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
I believe you're both right. You'll get judgment from one side of the aisle or the other no matter what you espouse.
Oct 13, 2025
DEFCON 1
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Like I said, different strokes, different folks.
Oct 12, 2025
DEFCON 1
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Some people treat game mechanics as the in-game physics of the world the characters are in. One knows specifically how powerful they...
Oct 12, 2025
DEFCON 1
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It doesn't recharge after they sleep. It recharges after they sleep AND enough time has passed for that sleep to help. If the wizard...
Oct 12, 2025
DEFCON 1
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, yeah, it’s terribly designed and I’ve yet to meet a dedicated Magic player who actually likes it. But, based on what sealed...
Oct 12, 2025
DEFCON 1
reacted to
Micah Sweet's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Very depressing, but I find no fault in your logic. I think we'd all be better off making or finding the game we want to play, and...
Oct 11, 2025
DEFCON 1
replied to the thread
Limited Run Systems
.
Campaign length in the design of a game is not based upon using game mechanics a certain number of times and then ending it. It's about...
Oct 11, 2025
DEFCON 1
reacted to
dbm's post
in the thread
Limited Run Systems
with
Like
.
I think it depends on what the hypothetical you is taking enjoyment from. If you want mechanical variation and novelty of mechanical...
Oct 11, 2025
DEFCON 1
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't think we should ditch the system (whatever system you like) entirely, but changing it to some degree is not that big a deal. I...
Oct 11, 2025
DEFCON 1
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In TTRPGs, it is much easier and socially acceptable to change the game to suit you and your group. Not the case with all your other...
Oct 11, 2025
DEFCON 1
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I imagine its because for most people the energy required to move to and learn a new system and find other participants also willing to...
Oct 11, 2025
DEFCON 1
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'll give you one potential perspective and possible reason why this phenomenon could occur: Because at the end of the day...
Oct 11, 2025
DEFCON 1
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Just to clarify, this isn’t about advocating for one edition over another, or claiming that any particular approach is superior. The...
Oct 11, 2025
DEFCON 1
replied to the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
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Well, me personally I've never felt the specificity of just giving "hearing and smell" to its Keen Senses as anything worthwhile...
Oct 10, 2025
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