...or are you playing the right game, now that you've altered the game enough to suit your needs?
But seriously, you'd think with so many games out there, I would be able to find the game that suits my needs. But the truth is, it took me about a year of on-and-off searching before I went from...
Is that a reference to a meme? FWIW, I used to be an anti pineapple pizza person, but now I actually love it. Same with anchovies. I guess getting old does things to your palette.
For those of you who don't know, there is a thread in D&D general that has over 1887 pages and counting. A lot of interesting discussions there, but one recurring exchange is this idea that one doesn't enjoy a particular TTRPG because they are "playing it wrong."
"If you didn't enjoy this game...
Sorry, don't want to be that guy, but it's Bob World Builder. There is no "the."
I only remember because of this video in which Bob talks about how Matt Mercer made the same mistake of adding "the" when the two met at Pax:
Perhaps I misunderstood the point. But I don't see how what he wrote supports your position.
What I took from the post is that simulationist games aspires to meet a certain level of granularity and realism at a mechanical level, which I found useful. I don't think aspirations are the same as a...
I actually think it's both too strict and not strict enough.
It's too strict in the sense that your definition of simulation is at odds with the colloquial or academic usage of "simulation," e.g. using an RNG to simulate fair dice rolls.
It's not strict enough in the sense that in the context...
Yes, I retired my first real DND 5e character after about a year or so. I had participated in a DND 5e game before, but I didn't really know what was going on then. So this was my first real earnest attempt at playing a TTRPG.
When I started, I was obsessed. I had spent so much time on this...
Thank you for taking time to respond.
TLDR. Since my last post, I did a bit of digging around on the usage of the word simulation. Based on my very short searching, I've come to conclude the following:
1. Your definition of simulation is not a standard definition of simulation.
2. I apologize...
Sorry, I am just not very familiar with the history. I'll try to take a look at those games you listed.
So am I correct in that your definition of "simulation" is based on your observation of games that came out in the past few decades, rather than some authority figure or academia?
I am not...
Sorry for cutting in. I've been following this thread for a while, and I am intrigued by what you are sharing and I'd like to understand better. I've been throwing around the term "simulation" left and right without much thinking.
Is this definition of simulation you are using a widely accepted...
I'm having a lot of fun with my solo Starforged campaign. But I had to make some adjustments to make it truly enjoyable.
TLDR: I think it's a great solo game because it gave me a rich set of tools and a good framework that I can use to run my game without having to bring in outside resources or...
I don't know if my take is actually logical or even accepted interpretation.
But it's satisfactory to me because it is an interpretation of the narrative game mechanics that I feel like I can work with. This framing helps me really see that PbTA isn't just DND with 3 grades of success instead...