It sounds like both classes come with an extra meta currency.
For the Fighter (Martial Artist?) has a meta currency called "Focus," which is different from a Ranger's Focus, which you can use to do Fighter things.
For the Warlock, there is a meta currency called "Favor," which can be used to...
I do feel like Critical Role is in a bit of a bind.
If they do switch their multi-year campaign to DH, they will definitely lose those people who were tuning into watch a "bunch of nerdy ass voice actors playing DND." Another issue, I think, is that the popularity of the show and the game will...
Interesting point about the arm. I didn't even notice that it was mechanical until now.
Is it just me or is does the mechanical arm look weirdly twisted? It looks like the elbow is way too high and it is bending in a funny way that forces the wrist to twist strangely.
Agility as spell cast trait feels very odd. Maybe it's just a terminology issue? Like if ranger "spells" are physical feats that a highly agile person could perform (but to someone who is untrained, it feels like magic), that'd makes sense.
The image of the ranger with the tiger reminds me of...
We haven't played many PbtA style games. I played a bit of Candela Obscura and have a copy of Monster of the Week sitting around. I think I am fascinated by the general game design philosophy of PbTA, but I haven't gotten to actually play much. I've dabbled with some Ironforged, but that's solo...
I wouldn't say it went badly. I just didn't enjoy the overall playtest experience. Some of it was because of the game itself, and some of it was because of on-line discourse.
For the game itself, we enjoyed the what I think of as the "soft rules" (e.g. collaborative world building, guidelines...
I have been following the development of game for a while as a sort of fan of CR. Unfortunately, I didn't have a very good experience with the playtest. I don't know how much will change between the beta and the final version, but the changes I heard about seem like a step in the right...