Search results

  1. definiteFreakyFishGuy

    No Initiative Order: How Do You Do It?

    I think that I am mostly in agreement. The only thing I don't really see is the importance of the in-game timescale. I added this update to a post I already made, which is that the need for order comes in when both conditions are met: 1. There are stakes. 2. Fixing an inconsistency from not...
  2. definiteFreakyFishGuy

    No Initiative Order: How Do You Do It?

    What you are saying makes sense to me. But at the same time, I have a small doubt. Maybe things are happening fast for the characters, but aren't we the players always playing leisurely at our tables? Can't we, the players, always say, "Wait! Hold on a minute," no matter what is going on...
  3. definiteFreakyFishGuy

    No Initiative Order: How Do You Do It?

    I actually saw an actual play with Kelsey Dionne as GM, where she told her players that the order is optional outside of combat. But yeah, definitely interested in playing this one day.
  4. definiteFreakyFishGuy

    No Initiative Order: How Do You Do It?

    I appreciate the responses. The idea that there are situations where the "order of actions" doesn't matter is interesting. Why doesn't the order matter? Is it because... likelihood of creating inconsistencies is low? (And if there are inconsistencies, it can be easily ret-conned?) it has no...
  5. definiteFreakyFishGuy

    No Initiative Order: How Do You Do It?

    It's not so much that I find the idea of turn order in combat feel weird. But it does feel like when the discussion comes up, it seems like it's about combat. So I'm just curious about combat in RPGs that makes it a point of contention. My first RPG experience is with DND 5e. When I first...
  6. definiteFreakyFishGuy

    No Initiative Order: How Do You Do It?

    Am I correct in interpreting that the "no initiative order" here specifically refers to initiative order in combat for RPGs with combat? Assuming that the answer to my Q is "yes," it does make me wonder why the issue of initiative order comes up for combat specifically. I wonder if it's...
  7. definiteFreakyFishGuy

    What is/are your most recent TTRPG purchase(s)?

    Just bought a hard copy of Microscope from a local game store. I was pleasantly surprised to find out that one of the play testers is an acquaintance!
  8. definiteFreakyFishGuy

    Describe your last rpg session in 5 words

    Gauntlet Run Encounter (Not Done)
  9. definiteFreakyFishGuy

    Daggerheart Releases Two New Classes for Playtest

    It sounds like both classes come with an extra meta currency. For the Fighter (Martial Artist?) has a meta currency called "Focus," which is different from a Ranger's Focus, which you can use to do Fighter things. For the Warlock, there is a meta currency called "Favor," which can be used to...
  10. definiteFreakyFishGuy

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I do feel like Critical Role is in a bit of a bind. If they do switch their multi-year campaign to DH, they will definitely lose those people who were tuning into watch a "bunch of nerdy ass voice actors playing DND." Another issue, I think, is that the popularity of the show and the game will...
  11. definiteFreakyFishGuy

    Daggerheart Reveals Ranger Class Preview (Exclusive)

    Interesting point about the arm. I didn't even notice that it was mechanical until now. Is it just me or is does the mechanical arm look weirdly twisted? It looks like the elbow is way too high and it is bending in a funny way that forces the wrist to twist strangely.
  12. definiteFreakyFishGuy

    Daggerheart Reveals Ranger Class Preview (Exclusive)

    Agility as spell cast trait feels very odd. Maybe it's just a terminology issue? Like if ranger "spells" are physical feats that a highly agile person could perform (but to someone who is untrained, it feels like magic), that'd makes sense. The image of the ranger with the tiger reminds me of...
  13. definiteFreakyFishGuy

    Daggerheart Release Date Revealed

    YES TO MORE FISH PEOPLE. (Sorry, frog not fish-y enough)
  14. definiteFreakyFishGuy

    Daggerheart Release Date Revealed

    We haven't played many PbtA style games. I played a bit of Candela Obscura and have a copy of Monster of the Week sitting around. I think I am fascinated by the general game design philosophy of PbTA, but I haven't gotten to actually play much. I've dabbled with some Ironforged, but that's solo...
  15. definiteFreakyFishGuy

    Daggerheart Release Date Revealed

    I wouldn't say it went badly. I just didn't enjoy the overall playtest experience. Some of it was because of the game itself, and some of it was because of on-line discourse. For the game itself, we enjoyed the what I think of as the "soft rules" (e.g. collaborative world building, guidelines...
  16. definiteFreakyFishGuy

    I am definitely a freaky fish guy

    I am definitely a freaky fish guy
  17. definiteFreakyFishGuy

    Daggerheart Release Date Revealed

    I have been following the development of game for a while as a sort of fan of CR. Unfortunately, I didn't have a very good experience with the playtest. I don't know how much will change between the beta and the final version, but the changes I heard about seem like a step in the right...
Top