I was about to say, "my own custom version that arguably may not be D&D anymore" but then I remembered that of course I'm also in a Tyranny of Dragons game. My character's a 5e character, but the GM has explicitly allowed us to use anything from 5.5 from D&D Beyond that we want. Given that I...
I have a difficult time believing that's a good faith question rather than an attempt to devolve into pedantic nitpicking, given that the answer is readily available with thirty seconds on Wikipedia. No thanks, not interested.
I don't know for sure about "modern" vs... what, non-modern? Old? Primitive? What's the operating word for "not modern?" I think rather that RPG mechanics have done through waves of what was or wasn't faddish. Modern can be a question of perspective; is it newer than older stuff? Is it older...
It's important to note that while Old Night is a fantasy setting; a true secondary world in a traditional sense, the tone and themes are not really all that D&D-like; the concept is specifically to play a Call of Cthulhu-like game in a fantasy world, with Lovecraftian magic and more discrete and...
How about just, "you're not a writer and this isn't your novel. Just describe stuff conversationally, the way you would when talking normally." I actually think a few descriptive elements is more important for players than GMs; they should find ways to remind people of who they are. I don't like...