In general, I'd suggest that the key to success is writing what you're excited to write, and letting it go from there. But what the heck; I'll answer for the list below.
Maybe.
Eh. Maybe, but lower priority, except for exceptional products.
No, unless they tie in to D&D somehow.
Absolutely...
I guess my query to you is if you think this discussion is silly, why are you here reading and responding to it? "It's all D&D" obviously isn't sufficient for some people. Why do you care what they say if you don't even care about the topic? The vast majority of topics here are ones that I think...
Sure, D&D is D&D and they're all similar in many ways. It's not hard to convert any material from any edition to any other edition on the fly, more or less successfully. If I wanted to run "Dead Gods" in 5e, I could do it without sweating it too much, for instance.
But I don't know about how...
That's absurd. It felt the same because combat worked the same. If I hadn't read the rules, then I would obviously have noticed when things didn't work the same as they did in 5e. The only things that caught me were some details of some spells, and how exactly bonus actions worked.
Speaking as someone else who played 3e regularly from 2000 until about 2017 or so, and is currently re-reading almost all of my 3e collection, I can say that you are very wrong. Playing 5e feels like deja vu to playing 3e. I didn't even read the 5e rules when I started playing, I just played it...
If that's indeed what he meant, then I'd argue that he's very wrong. 5e is a streamlined reworking of 3e with a few 4e elements rebranded and relabeled. It didn't ignore 3e and 4e, it built upon them more than on any other previous version of the game.
I seriously doubt that that's what he...
We're talking about the BECMI line, right? Elmore did 100% of the covers of the BECMI boxes. You're probably thinking of the related gazetteer covers or the later book omnibus versions of the rules like RC.
Best part of BECMI was the Larry Elmore cover art. I don't mind the change in focus of the text. I think B/X and its expected level spread was fine, though. Would have been nice if they'd been omnibused into a single volume, but that's the only thing that BECMI does that beats B/X. And, like I...
No, 3e launched with the "back to the dungeon" vibe. It was clearly a reaction against 2e, or at least against the popular perception of 2e, by appealing to a more 1e like spiritual vibe. It later evolved into its own thing, but 3e was, especially in it's new, core-books only state, leaning much...
3e was a direct successor to 2e, but mechanically it was a new thing, and "spiritually" it was probably more a successor to 1e. 5e seems like mechanically it's a successor to 3e, with some of the ideas of 4e rebranded, but I guess I can see that maybe it's a spiritual successor to 2e, at least...
I've been using your method b except with 4d6 for decades. In fact, I'm not sure that I've ever really done anything different in D&D, except for one-shots where we used a pre-rolled array. I can't imagine I'd be interested in doing anything else.
For me, a litmus test for a generic system needs to be able to do more than one thing, so it's more like 3-4 litmus tests; I need a good Star Wars-like space opera, a good horror, good fantasy ("high" and "low" equally well served) and maybe a supers. If it can't do all of those at least...
4e wasn't the kind of game that I was looking for at all, but I loved how they played a little more fast and loose with a lot of the D&Disms in the implied setting. I know a lot of people weren't happy about some of those changes, but I thought they were great. And the Nentir Vale setting that...