The 5e14 antiquarian gets counterspell 1/SR, I don't know about the newer stuff. The 5e14 version had ?12? subclasses.
The antiquarian doesn't get the spellcasting feature, they get ritual spells and a bunch of not-ritual spells as rituals, and a limited number of times/LR they can cast those...
True- and to confuse things, DnDB has been WotC's DnD mouthpiece some time after it was acquired. Or maybe it's not supposed to be confusing, and all DnD news comes from DnDB :)
So maybe the DnDB AMA is supposed to be for DnD too?
edit: Reading over the announcement it seems like it's just an...
If only to go against expectations, I realized that the roll I call for most often that ISN'T the d20... is the d12 (for random encounters), followed by the d100 (for everything else). So I voted d100. I figured d12 would be up there , partially cuz of the thread title, and partially because yes...
Yeah, effects varied by spell school, and/or even by spell level cast.
I think now we're going into different theme interpretations of what wild magic is.
They quite intentionally set the original wild magic table so that a wild mage could try to cast acid arrow, and open a gate with a demon...
Yeah, I basically just wanted to link the Matt Colville video about the topic, which pretty much advises this ^^^
I will say that some players do jive with lore... But theyre the exception.
I love improvising and random tables so wild magic has always been my love, but I very much understand why it should be something that the group is OK with.
13th Age had a very interesting wild mage.. you rolled every round and that round you'd only be able to cast either utility...
This is largely how DCC magic works. Every spell has multiple degrees of success and what it does. IIRC magic missile goes from magic missiles to a dragonball Kamehameha wave.
Or you could always roll really badly and get random bad effects.
You know, it just occurred to me that ads are personalized. You’re probably only going to see GM book ads if you are already interested in GMing… because the vast majority of the DnD ads, particularly WotC’s, are aimed at getting players.
I see the “forge your character, tell your characters...
Lots of things here that'd be, or have been, their own topics 😂
You do make me think of something Mike Mearls said, that treating monsters the same as PCs with regards to their stay lock calculations was a mistake.. something about proficiency bonus-CR shouldn't have been used with their maths.
I'm quite curious about what the ad was that set @Reynard off in the first place 😆
But I think that this thread has been pleasantly civil! I imagine it's partially because most folk agree that GMing might not be hard to get into, but it's worth acknowledging those choose to do so. Or something...
Yup! I am quite curious as to what could've caused them to stop distribution. Licensing would be a guess, but licensing what, and from whom?
Edit: Via the PDF, I don't see much on the licensing page.
It's a shame, because it's a really, really great product!