Yeah I can see how the two con games were epic fails. The home game sounds like it could have benefitted from some scrutiny on the choice of module....I've run the Lost City as well, though I did it long ago as a PF1E hack.
The main difference (and it probably matters) is I did my own series...
I found (with my time on SF1E) that you could run plenty of different genres within Starfinder, as long as you could twist them into the science fantasy mold....but it still didn't change the fact that any game you ran, assuming by the book, meant you may have a ysoki, skittermander or other...
Just a quick comment that I ran a campaign of Shadowdark earlier this year and had a monumentally different experience than the OP. The stories I am hearing about its lethality are jarringly at odds with my own experience, I am beginning to wonder if the GMs running the game are missing the...
I kind of welcome this. I really liked Cypher 1st edition, but I was less excited at the organizational changes in the 2nd edition which made the book more mechanically versatile at the expense of the more interesting and flavorful options in 1st edition. Also, while I fully embraced the point...
I'll have to look through the book again. I've run a lot of Cypher and can't ever recall getting the idea that you don't announce the difficulty level. It's sort of critical for the players to know the target number otherwise they can't properly determine what to spend from their pool.
Do you do a lot of flex/improv in the storytelling aspects of play? I found intrusions get the most used when it comes to narrative advancement and providing exciting details and advancements. I like to equate intrusions as "that thing that unexpectedly happens in the movie you are...
I used to worry about this too, and for a long time I didn't play Numenera or Cypher because of it. When I finally "saw the light" and embraced the design I found this was actually a non issue, and after several campaigns under my belt I would never mess with it; the dynamic of the point pool...
I guess my players just enjoyed the choice of taking 2 XP and sharing one of them, and contemplating whether or not they wanted to pay the XP price instead to avoid whatever it was. Almost universally they went with accepting the intrusion because they trusted me to make it interesting and not...