Recent content by Doctor Futurity

  1. Doctor Futurity

    There's A New Edition Of The Cypher System Coming

    I kind of welcome this. I really liked Cypher 1st edition, but I was less excited at the organizational changes in the 2nd edition which made the book more mechanically versatile at the expense of the more interesting and flavorful options in 1st edition. Also, while I fully embraced the point...
  2. Doctor Futurity

    There's A New Edition Of The Cypher System Coming

    I'll have to look through the book again. I've run a lot of Cypher and can't ever recall getting the idea that you don't announce the difficulty level. It's sort of critical for the players to know the target number otherwise they can't properly determine what to spend from their pool.
  3. Doctor Futurity

    Describe your last rpg session in 5 words

    Wildermen fear the piney druid. (Tales of the Valiant)
  4. Doctor Futurity

    Describe your last rpg session in 5 words

    Medusa is an ally now. (D&D 5.5)
  5. Doctor Futurity

    Describe your last rpg session in 5 words

    This "thing" ignored our armor.
  6. Doctor Futurity

    Tell Me About the Cypher System

    Do you do a lot of flex/improv in the storytelling aspects of play? I found intrusions get the most used when it comes to narrative advancement and providing exciting details and advancements. I like to equate intrusions as "that thing that unexpectedly happens in the movie you are...
  7. Doctor Futurity

    Tell Me About the Cypher System

    I used to worry about this too, and for a long time I didn't play Numenera or Cypher because of it. When I finally "saw the light" and embraced the design I found this was actually a non issue, and after several campaigns under my belt I would never mess with it; the dynamic of the point pool...
  8. Doctor Futurity

    Tell Me About the Cypher System

    I guess my players just enjoyed the choice of taking 2 XP and sharing one of them, and contemplating whether or not they wanted to pay the XP price instead to avoid whatever it was. Almost universally they went with accepting the intrusion because they trusted me to make it interesting and not...
  9. Doctor Futurity

    Tell Me About the Cypher System

    This here. I didn't find the video game terribly inspiring but I love the tabletop game, and my group found it a refreshing change of pace once they got over equating the point pools of their characters with other RPG notions of health/action. Cypher really requires a sort of mental paradigm...
  10. Doctor Futurity

    Tell Me About the Cypher System

    Intrusions are my favorite thing about Cypher System. Players also get them in the current Revised edition. The GM Intrusion is simply a story mechanism; my players love them. If you find there's a lot of player pushback, you might be doing them wrong.
  11. Doctor Futurity

    Free League Year Zero Engine

    I've run it with Vaesen, Alien and Mutant year Zero...I like it, and its very efficient at the style of game it supports. I plan to run it eventually for The Electric State (but must convince my players to NOT watch that movie, just appreciate the art book its based on), and also Forbidden...
  12. Doctor Futurity

    New Tunnels & Trolls first look at UK Games Expo.

    Infinite open-ended saves made sense under the way 5th edition (and earlier) allowed for leveling up. Remember, it was possible with a bit of time to have a warrior with a STR of 200 if you set about doing it. The cool thing about saves was a snarky GM could give the STR 200 dude a Level 40 Save...
  13. Doctor Futurity

    New Tunnels & Trolls first look at UK Games Expo.

    This kind of feels like change for its own sake, though.
  14. Doctor Futurity

    New Tunnels & Trolls first look at UK Games Expo.

    I'll have to investigate further. The elegance of the classic saving roll mechanic was how all encompassing it was and how easy it was to explain and understand. It worked well, and it leaned in to the level mechanic of advancing stats to improve your odds of success. For me at least, seeing a...
  15. Doctor Futurity

    New Tunnels & Trolls first look at UK Games Expo.

    The T&T Saving Roll is one of the most inventive and brilliant early game mechanics ever devised. If it was removed from this new edition, then I am not interested in whatever they are coming up with....it's like Alternity all over again.
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