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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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doctorbadwolf's latest activity
doctorbadwolf
replied to the thread
Advancement, A Weird Idea?
.
No that’s fair, but I will point out that I have updated the concept (but not the OP, I’ll try to do that today), and rather than...
Saturday at 10:03 PM
doctorbadwolf
reacted to
RenleyRenfield's post
in the thread
Advancement, A Weird Idea?
with
Like
.
So we don't really care about XP tracking, but we don't find any value in arbitrary advance either. So the purpose of what we have...
Saturday at 9:14 PM
doctorbadwolf
reacted to
Blue's post
in the thread
Advancement, A Weird Idea?
with
Like
.
Just spitballing here, but this sounds like it it could steamroll. Someone gets good rolls and gets more total successes, increasing...
Saturday at 9:14 PM
doctorbadwolf
posted the thread
(Crossroads) New Character Sheet
in
*TTRPGs General
.
I’ve spent the last week rebuilding my main rules document and character sheet. Neither is done but I really like the character sheet so...
Saturday at 9:14 PM
doctorbadwolf
replied to the thread
Advancement, A Weird Idea?
.
Yeah I really like being able to improve a little at a time.
Saturday at 4:32 PM
doctorbadwolf
reacted to
dragoner's post
in the thread
Advancement, A Weird Idea?
with
Like
.
In Kosmic eg Trav/Cepheus I give sort of "milestone" advancements to the players of a point that they can use to increase a skill, learn...
Saturday at 4:32 PM
doctorbadwolf
replied to the thread
Advancement, A Weird Idea?
.
The idea of gaining a major trait after a certain number of minor traits is interesting. Get rid of tracking XP, since minor traits cost...
Saturday at 8:29 AM
doctorbadwolf
reacted to
RenleyRenfield's post
in the thread
Advancement, A Weird Idea?
with
Like
.
It sounds like you are considering how we do Advancements in our Final Fantasy 8 game (link) , which a hack of the cypher systems...
Saturday at 8:27 AM
doctorbadwolf
replied to the thread
Advancement, A Weird Idea?
.
I cannot express how much I will never design a thing around people who don’t like that type of thing. Those players will mostly level...
Saturday at 3:22 AM
doctorbadwolf
reacted to
Older Beholder's post
in the thread
D&D's New Solo Player Guideline Explained
with
Like
.
I find a lot of players (especially new players learning the game) don't want to run multiple characters. And those that do struggle to...
Friday at 4:44 PM
doctorbadwolf
reacted to
Twiggly the Gnome's post
in the thread
D&D 5E (2014)
Eberron: Forge of the Artificer
with
Like
.
I'd be cool if that was a Sakah Tiefling, but I suspect it's just a furry-ized Shifter. :(
Friday at 4:39 PM
doctorbadwolf
reacted to
Distracted DM's post
in the thread
D&D's New Solo Player Guideline Explained
with
Like
.
For duet play you'd figure they would inject a little more than More Inspiration and More HP. You can add a little extra, say give the...
Friday at 4:09 PM
doctorbadwolf
reacted to
Mistwell's post
in the thread
D&D General
Arcane Subclasses UA Survey is up
with
Like
.
Yes, sure, sorry about that.
Friday at 3:55 PM
doctorbadwolf
replied to the thread
D&D General
Arcane Subclasses UA Survey is up
.
Dude could you put that in a spoiler block? It’s almost a full thread page long!
Jul 3, 2025
doctorbadwolf
reacted to
Whizbang Dustyboots's post
in the thread
Jess Lanzillo Departs Wizards of the Coast
with
Like
.
Eight years is the second longest I've worked anywhere. I'm currently at 13 years at my current job and I am itching to get out the door...
Jul 3, 2025
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