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doctorbadwolf's latest activity
doctorbadwolf
reacted to
The Soloist's post
in the thread
Will there ever be new editions of the major systems?
with
Like
.
As stated above my Morrus, naming conventions have changed. In 6 to 8 years the next D&D edition will still be 5e, with updates, and...
Dec 10, 2025
doctorbadwolf
reacted to
Parmandur's post
in the thread
Will there ever be new editions of the major systems?
with
Like
.
We can go a step farther: while new variants do get released, Backgammon and Chess are fairly stable at this point. I thinkt he Crearice...
Dec 10, 2025
doctorbadwolf
replied to the thread
D&D General
Arcanists Without Spell Slots
.
Variable outcomes, generally. And tbh a small chance of failure just means that experts are more reliable ritualists, rather than...
Dec 10, 2025
doctorbadwolf
reacted to
CreamCloud0's post
in the thread
D&D General
Magical Non-Spellcasting Ranger and Paladin
with
Like
.
If i was getting a noncaster ranger I’d like them to come with an extensive list of both active and passive tricks and perks...
Dec 10, 2025
doctorbadwolf
replied to the thread
D&D General
Magical Non-Spellcasting Ranger and Paladin
.
Yeah i mean the standard paladin does that job, though. What it doesnt do is a magic but not spellcasting paladin that isnt basically a...
Dec 9, 2025
doctorbadwolf
reacted to
bedir than's post
in the thread
D&D General
Arcanists Without Spell Slots
with
Like
.
Does one of the 13 subclasses specialize in countering?
Dec 9, 2025
doctorbadwolf
replied to the thread
D&D General
Mapping A Bastion
.
Next challenge will be to add the "treehouse" elements. Not sure how to map those
Dec 9, 2025
doctorbadwolf
reacted to
eclair~'s post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Haha
.
We'll get to Monk, but I'm going to be frank: I've played several Monks in 2014 5e and never felt like they were sub-par. I've never...
Dec 9, 2025
doctorbadwolf
replied to the thread
D&D General
Arcanists Without Spell Slots
.
ABsolutely. My favorite spellcasting character should be a mix of rogue and a nonspellcasting artificer, but is instead a rogue/wizard...
Dec 9, 2025
doctorbadwolf
reacted to
Distracted DM's post
in the thread
D&D General
Arcanists Without Spell Slots
with
Like
.
https://magehandpress.com/2025/04/investigator-base-class-5e2024/ This is very close to what's described, I believe.
Dec 9, 2025
doctorbadwolf
reacted to
GM Lent's post
in the thread
D&D General
Arcanists Without Spell Slots
with
Like
.
I'm interested. My favorite character type to play - for decades now, on the few occcasions I'm not the GM - is based off characters...
Dec 9, 2025
doctorbadwolf
reacted to
EzekielRaiden's post
in the thread
D&D General
Arcanists Without Spell Slots
with
Like
.
That rather goes without saying. Personally, I think it means we need to go back to the 4e Ritual model. Convert most pure-utility...
Dec 9, 2025
doctorbadwolf
replied to the thread
What makes setting lore "actually matter" to the players?
.
Why even make the thread lol
Dec 9, 2025
doctorbadwolf
replied to the thread
D&D General
Magical Non-Spellcasting Ranger and Paladin
.
For the Paladin, i think rituals and an expansion of divine abjuration is the key. the goal, again, is magic without being a...
Dec 9, 2025
doctorbadwolf
replied to the thread
D&D General
Magical Non-Spellcasting Ranger and Paladin
.
No. I hate that playstyle more than almost anything else in 5e. The last thing the game needs is for mote classes that play like a...
Dec 9, 2025
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