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doctorbadwolf's latest activity
doctorbadwolf
reacted to
Weiley31's post
in the thread
WotC
D&D Beyond Reveals 'Partnered Content' Schedule
with
Like
.
FINALLY we officially (somewhat) have playable Gnolls now.
Jan 28, 2026
doctorbadwolf
reacted to
Remathilis's post
in the thread
WotC
D&D Beyond Reveals 'Partnered Content' Schedule
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Like
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I won't say I know the details, but my guess is that classes are far more complex to put in the system and requires far more work to...
Jan 28, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
Im not sure what you even mean. What is the effort you are referring to? Who says the ritual cannot, in cases like big magic...
Jan 27, 2026
doctorbadwolf
replied to the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
.
Except that Radiant Citadel has tons of good reviews and sold well, so you are likely in the minority opinion, so it is reasonable to...
Jan 27, 2026
doctorbadwolf
reacted to
Reynard's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
Why do you think Radiant Citadel is badly written? Are the adventures boring? Imbalanced? Simply not fun?
Jan 27, 2026
doctorbadwolf
reacted to
TerraDave's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Haha
.
Romantasy (gamebook) confirmed.
Jan 27, 2026
doctorbadwolf
reacted to
Artamo's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
They just had four new hires that they’ve publicized in about a month’s time and it comes on the heels of the 2024 release. Let these...
Jan 27, 2026
doctorbadwolf
reacted to
Scribe's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
Within the confines of "It still needs to be D&D" what does that even look like though?
Jan 27, 2026
doctorbadwolf
reacted to
darjr's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
I’d actually like to see some of the Radiant Citadel material to be revisited!
Jan 27, 2026
doctorbadwolf
reacted to
Reynard's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
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What about Radiant Citadel makes you feel like having people that worked on it on the design team will result in worse products?
Jan 27, 2026
doctorbadwolf
reacted to
Christian Hoffer's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
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Like
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Wizards of the Coast has hired yet another D&D game designer - this time UK-based designer Taylor Navarro. Navarro announced that she...
Jan 27, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
Yep 4e skill challenges inform a lot of my GMing and design ideas. I have been meaning to play some TOR and get a feel for the council...
Jan 27, 2026
doctorbadwolf
reacted to
Staffan's post
in the thread
Where Complexity Belongs
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Like
.
I expect Tigris is talking about RPG progress clocks as popularized by Blades in the Dark and described at this link, not mechanical clocks.
Jan 27, 2026
doctorbadwolf
reacted to
Gorgon Zee's post
in the thread
Where Complexity Belongs
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Like
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I'd look into D&D 4E skill challenges -- they are pretty much this, looking for a number of successes depending on the complexity of the...
Jan 27, 2026
doctorbadwolf
reacted to
Gorgon Zee's post
in the thread
Where Complexity Belongs
with
Like
.
The more I think about this, the more I'm convinced that the exact opposite is true! If you do something a lot, you will remember the...
Jan 27, 2026
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