Ignore all published mass combat systems unless you enjoy adding crunch to your games.
Either treat groups of allies and enemies as huge+ creatures and give advantage to an allied Unit when a PC is leading it...
Or just run what ghe PCs are doing and treat it like a gauntlet+skill challenge.
I mean sure that can be the answer, or to put it another way it is certainly an answer.
But not everyone wants that complexity, not rveryone likes non class based character creation, and many of us dislike how locked in DA classes are.
Sidenote: I think one of ghe biggest things i dislike...
Okay lots of folks interpreted it as being restricted to 4 and 4, so i will try that. And for the classes i will only use existing 5e classes.
Species
Shadar-Kai
Gnomes
Goliaths
Shifters
Classes
Artificer
Ranger
Bard
Paladin
So dont do it as an origin feat?
No, it isnt. It is in line with what most classes get in their levels 1-3 package, or what a subclass gets at level 3.
Up to the dm.
Because it is funky and idiosyncratic in a way that only really makes sense for a support character, and it is a B tier weapon user at best.
Why? This thread has shown that a less restricted low level at-will teleport with a short range isnt overpowered. Why would i accept a "teleport" that...
Eberron
No other published setting comes close.
but then i use other settings as buffet tables to take from when making my own space fantasy, 90's science fantasy meets 80's dark fantasy meets Star Wars setting.
I habe attached teo documents. One is by willowwares on youtube, who is awesome. The other is by me and is very unpolished. Basically questions i put to my group at the start of the campaign in which they are all attending a celebration that occurs evety nine years called the Celestial Noniad...
I like the idea of only one magic user, though having the pact be something you have to go find in the world seems hard to work i to a dnd class structure.
It is vastly too restrictive. Even the video gamws that inspire it let you use the teleport attack to get up close when you aren't, and it is almost comically behind other characters with teleportation in levels a which you can do a given thing like teleporting after being hit.
I appreciate...
Youre right and you should say it.
Yep.
Agreed.
Nice.
Short range teleporting is nbd. I would say, assuming a new class ratger than a rogue subclass,
Variant Monk, Int rather than Wis, replace step of the wind and unarmored movement with:
Blink Step. You move in and out of the ethereal...