A use for sure strike
I took a moment to see what I could do for an Eladrin fighter/rogue.
Looking through the powers, I could not find a good use for Int. So, we focus the build on Str and Dex.
Str 17 (18 at fifth) / Dex 17 (18 at fifth)/ Int 12 / Con 12 / Wis 11 / Chr 8
Looks like the...
Ah, but I believe the Kobold is key to this example. On your turn (which means any point in the turn) you must engage the target you challenged or challenge a different target. When the goblin is challenged, a challenge to a new target has been issued during the turn since the Kobold was the...
Dragonborn with wings has crossed my mind as well. I like your idea about replacing Draconic Heritage with an ability based off of wings. In the fiction of D&D, it seems dragonkin usually only have an ability to glide not actual flight.
Here's what I came up with to mimic that ability...
mattdm's question is focused on what happens when a paladin marks a target at the end of his turn. What I feel is important here is the first line of the rule:
On your turn, you must engage the target you challenged or challenge a different target.
The engaging a target part is applicable to...
Garnath I have to applaud your character concept. I like it and decided to run it through its paces up to tenth level.
I've modeled the beast as a front line fighter that stays there til the end, healing himself and his allies when necessary. I choose cleric as the multi-class route to...
It sounds like you need a protagonist. Here is a rough idea on how to get them into the laundry room.
Have them meet a seemingly friendly enough fellow of the same age as they are. If questioned, he lies and says he's a son of one of the managers. He knows of a cool, secret room known only...
First off, elites are fairly easy to spot in the games I run.
As for minions versus normal monsters... unless they have different equipment than the minions, a normal monster is indistinguishable from the minions. There are a few of reasons I do this:
1. Minions in my game represent the...
I've played a dwarven dungeon delver flavored character in 3.5 and he really came into clear focus with 4E. Concept: Fearless dwarf that is in the front line during dungeon crawls, carries a variety of weapons, and is able to handle the traps left behind by a dungeon's creator.
With the rogue...
the +10/2d6+3 damage does seem high at first, but the kobold is an artillery weapon. His weak defenses are off set by the high damage.
One thing I have noticed in 4E is a misconception by wizards, with their new found HPs, that they can be less cautious of taking damage. Even though they...
First, I have to agree with KevinF, for the most part. Although it seems logical that an active perception check should not be lower then a passive one... I have to say that it is always humorous at my table when someone rolls badly (ie.. I stare at the back of the dwarf... or... I notice my...
One thing I have seen careful attack useful for is to land an attack against a target designated as quarry. Although the probability of a twin strike landing at least one hit is higher compared to a careful attack, flavorwise, careful attack fits more of the accurate archer concept compared to...
You could give them a "Get out of one bad die roll for free card".
Seems me as the DM has taken all the mojo from the dice used by everyone and use it to beat them over the head with kobolds. In the first adventure we ran last week end, one player rolled 3 ones in a row, followed by a 2 and...
TheNater had a good point about the number of viable build options available to 4E, but I think he sold the system short.
If you look at a first level PC you have:
1 of 8 races to choose from
1 of 8 classes to choose from
2 of 4 at-wills (not including wizard) for a total of 6 possible...