Sylrae
First Post
there are 8 trees of fighter feats; ok, but you can combine things from those 8.you might only go a couple steps into the power attack tree and then put things elsewhere. you could go 50/50 in 2 trees, while your buddy fighter goes 50/50 in two other trees. there are way more than 12 really. and an archery fighter is pretty different than an archery ranger. he uses a bow, but gets up close and in your face more, and lacks the animal companion and spells. pretty different to me.
sure you could go by specialization schools for a wizard, but I was thinking just via spells. even 2 wizards with the same specialization could be totally different based on what spells they chose. and there are a


load of spells to choose from. way more to choose form than in the 4e phb.
ok. i listed barbarian as one of the less versatile. but the fighter probably has like 30 builds or more, the wizard maybe around 100, sorcerer around 100, cleric more than wizard via huge spell selection and domain powers. really, the estimate of 12 each class was way too low. sure, there are a couple of classes which had less than 12, but then the others had VASTLY more.
Bards are great, not so much in 3.0, but after they got upped in 3.5 they became my favorite class out of the phb.they're roguey, but with magic. very viable. They aren't as combat adept, but they can fill in for almost any of the other classes for a round or two. and outside of combat, the only one who could compete was the rogue for what they can do. and monks not keeping up? monks are one of the toughest classes in the game! I've seen DMs house rule the class away because its so good. they dont do as much as a fighter per hit, but they get WAY more hits in. and if you count PRCs (oh yeah, the dmg had prcs, making EVEN MORE OPTIONS.
as for which builds are viable via race, I dont think any of the races are not viable. A halfling barbarian isn't as tough as a halforc barbarian, but he's faster and has better saves. none of the core races have any weaknesses or strengths that make a big enough difference to make the classes not a good option.
even more options, consider multiclass. the new multiclass system gives far less customization than the 3.5 one. the 3.5 one had some issues, but they weren't that hard to fix with a simple house rule (multiclass spellcasters got REALLY weak: sol'n; add up the total levels of your other classes. half of them (round down) add to your casting abilities and spells known as if they were the caster class (or whatever fraction you decide makes the problem solved.) other than that one issue, multiclassing in 3.5 was way better than 4.0.
so. 1056 was a conservative estimate. I didn't actually count anywhere near everything. and its still way more than 256.
and why isnt there ever a swashbuckler in the PHB! they added the warlock! and I've only seen someone make one of those twice. I've seen dozens of swashbucklers.
before the swashbuckler came out (and even after) we used the Dragon article about swashbuckling pcs. it had some nifty feats, but mostly it was just describing how to build swashbucklers with the phb.
sure you could go by specialization schools for a wizard, but I was thinking just via spells. even 2 wizards with the same specialization could be totally different based on what spells they chose. and there are a




ok. i listed barbarian as one of the less versatile. but the fighter probably has like 30 builds or more, the wizard maybe around 100, sorcerer around 100, cleric more than wizard via huge spell selection and domain powers. really, the estimate of 12 each class was way too low. sure, there are a couple of classes which had less than 12, but then the others had VASTLY more.
Bards are great, not so much in 3.0, but after they got upped in 3.5 they became my favorite class out of the phb.they're roguey, but with magic. very viable. They aren't as combat adept, but they can fill in for almost any of the other classes for a round or two. and outside of combat, the only one who could compete was the rogue for what they can do. and monks not keeping up? monks are one of the toughest classes in the game! I've seen DMs house rule the class away because its so good. they dont do as much as a fighter per hit, but they get WAY more hits in. and if you count PRCs (oh yeah, the dmg had prcs, making EVEN MORE OPTIONS.
as for which builds are viable via race, I dont think any of the races are not viable. A halfling barbarian isn't as tough as a halforc barbarian, but he's faster and has better saves. none of the core races have any weaknesses or strengths that make a big enough difference to make the classes not a good option.
even more options, consider multiclass. the new multiclass system gives far less customization than the 3.5 one. the 3.5 one had some issues, but they weren't that hard to fix with a simple house rule (multiclass spellcasters got REALLY weak: sol'n; add up the total levels of your other classes. half of them (round down) add to your casting abilities and spells known as if they were the caster class (or whatever fraction you decide makes the problem solved.) other than that one issue, multiclassing in 3.5 was way better than 4.0.
so. 1056 was a conservative estimate. I didn't actually count anywhere near everything. and its still way more than 256.
and why isnt there ever a swashbuckler in the PHB! they added the warlock! and I've only seen someone make one of those twice. I've seen dozens of swashbucklers.
before the swashbuckler came out (and even after) we used the Dragon article about swashbuckling pcs. it had some nifty feats, but mostly it was just describing how to build swashbucklers with the phb.
Last edited: