Arthnek said:If you follow the recommended method for character generation and class you wind up with clerics with exactly the same powers no matter what their alignment is and no matter what god they worship.
The build recommendations are just that, recommendations for a specific type of character. Feel free to ignore them.
Arthnek said:There isn't even an index listing the powers to make it possible to look things up easily. Readers are expected to memorize it or flip through each individual character class one at a time looking for a particular power.
Each power is specific to a class, and everything is neatly divided into each class' section. How is this hard?
Arthnek said:My biggest complaint is that they've pushed the entire game so far in the direction of turning it into a board game with hero clix style mini's combat.
Oh you mean where the game originated in the 70s?
Arthnek said:For those of you who think that the new game is more streamline than 3.5 just wait until the next few rounds of class books rolls out. You'll need the book with the Assassin class of course, and the Anti-Paladin...the Druid may make another appearance elsewhere, perhaps a swashbuckler...and on and on. Ultimately you are going to have a hundred classes each with fifty unique powers and you DM's are going to have to try and keep it all straight. Probably without an index in any of the books so you have to shell out another $180.00 a year in subscriptions to dndinsider just so you can use the index that should have been included in your books.
Actually there is an index in all 3 books, I've seen that claim multiple times and it's been shot down each time. You don't need Anti-Paladins in 4E, you can be a Paladin for any god, including the evil one (provided your DM allows evil characters as PCs). The DM has always been final adjudicator of what is and isn't allowed in the game.
When I would plan a 3E game I would look thru my books and decide what PrCs or non-core base classes I felt didn't fit w/the game I was running or that I just thought were stupidly overpowered. I let my players know in advance what would and would not be allowed. If they had something specific they were thinking of playing and I didn't own it, I borrowed the book to review it. I don't see this method of things changing in 4E except now it will all be base classes w/o PrCs.
Actually it will be quite simple to keep track of your players abilities. Just photocopy any pages related to their characters level. This gives you every power they could be using from their class. We're going to print off pages from the pdfs rather than use power cards. I'd rather have 3 or 4 extra full size pieces of paper than 10 index cards.