Well Twak the vampire stat boost isn't that bad firstly. Just take a look at all those "weaknesses, can't enter a "private dwelling without permission" and there are quite a few places that they have to enter these private dwellings, can't go out in sunlight (although a magic item allows it)...
i cannot remember official ruling there but ive always run with higher modifier wins in most circumstances (hell its what i do on initiative ties too so yeah). I mean yeah there might be times when this isnt true like a good distance perception/stealth duel. I mean if your 100 feet away and...
i wasnt saying to force it just point out that the bonded item plan is a little difficult early game and give different options, personally i think the undead sorc bloodline is awesome... ill admit others are better but whats not to love about summoning skeletal arms that grab your foe and...
theway i understand it if the Necro survives he will definately get the opportunity. i dont remember where i read that though... i think it may have mentioned vampirism as well but not sure.
mount doesnt really matter, there arent alot of opportunites to use it, until the point that the campaign says you should now deliver them on a silver platter. truthfully its worst for an alchemist... who doesnt get bombs extracts or mutigen until your about to leave/after you leave. Animal...
umm josh if he has a familiar he doesnt need the check thats the good thing about them... cause other than that theyre mediocre. and bonded item wise... well this is the kinda campaign where that penalty is harsh... at the begining. you could always say he was taken from near by and the guards...
hmm yeah that is varried. Also remember when ever the fighter gains a bonus feat he is allowed to retrain a previous one, this is to ease your concious if you dont like rule 0 (since there are no rules for or agaist retraining feats in anything else) just cant remove prereqs before the rest of...
truthfully Fooly id throw him into the sons of balentyne then, read the tactics of the mage... works well for ur plans, also while a few lvl of rangers may be needed for better benefits if the party is mostly humans or something one level will give him +2 atk and dmg. Also since you plan on...
while the point is moot now that its done did Havelyn smite the AP? if so did u remember AP-pally smite does the same as if they were evil dragons/outsiders (ie first hit in a round is + lvlx2 not just lvl)? Thats actually the only reason my groups AP survived... cause at this point he was...
ummm so far it looks good to me so im just going to point out that for fear you could (book says should) roll for them, dont even let them know whats going on just tell the rogue he :):):):) himself or something, I know more work for you but is remembering -2 on atks and what not really that hard?
i doubt id care. I'm good playing magus and inquistor (two of my favorite classes) but many could have a problem. It would also give me an excuse to play the monk (which in point buy is easily :):):):) and with rolls is only good with 15+ stats for what 4 of them?) i guess it would depend on the...
Logan Half-orcs are auto prof. with greataxe and falchion. Also to OP Power Attack, only problem is you cant start with it (it combos extremely well with the... i think its justice or something judgement, they progress at the same speed) I have always been partial to Travel for domain but that...
from my experience thats about right, also if they arent lvl 6 when done with book 1 book 2 blatantly states that the forest around the objective is a good way to force a small grind (ie lvl 5-6 so theyre at the right lvl) I can tell you one way to bypass it right now. The weak rule the...
they dont over plan... its more like basic yet useful things, with odenkirk as they were "dropping anchor" to disembark they were to gank the Captain, the ninja vanished fighter (who only uses a shield, and bashes, that is almost always "equiped in case of danger (i dislike him somethimes)")...