Recent content by DreamChaser

  1. DreamChaser

    D&D 5E Immunity to Charm, Command spell

    That is a fairly massive expansion on the immunity. It appears that you'd interpret it as applying to any effect that would fool or compel them. I think the intent is that--with their ability to read minds--they would know if they were being influenced by someone to believe something other than...
  2. DreamChaser

    D&D 5E Immunity to Charm, Command spell

    This isn't directly harmful. Directly harmful would be "Swim" when the creature knows (or suspects) that the body of water near it is acid or "auto-defenestrate" out a 10th story window. Creating an opportunity for harm is not direct harm.
  3. DreamChaser

    D&D 5E Perform Skill & Instrument Proficiency redundancy

    To me, if you cannot practice something with just yourself (and perhaps a source of info), it really can't be a skill. If it relies upon something outside you every time, it is a tool. For example, to me open locks and disable device being based on a tool also makes sense....you can't practice...
  4. DreamChaser

    D&D 5E Pedantic Equipment Complaints

    Put on enough cloth to dull or deflect a blow from a bat (let alone a sword). Now try to creep down a hallway. Or play hide and seek. Or do anything useful. Stealth is not just move silently
  5. DreamChaser

    D&D 5E So...warlocks?

    Great job snipping off the part where I specifically said other people's experiences might need different solutions. :P The scenario you describe makes the idea of anything other than long rests effectively meaningless...and frequently even long rests. Why would a wizard conserve spells when...
  6. DreamChaser

    D&D 5E So...warlocks?

    Mistwell's summary describes my experience as well. The hour long rest reflects a meaningful risk to my players. They understand that their enemies may be more prepared or escape them, attacks (random or intentional) could interrupt them, etc. Verisimilitude within the world ensures that a...
  7. DreamChaser

    D&D 5E So...warlocks?

    Unless you run a party of warlocks, I think you'll probably find that this limit happens anyway. As everyone else runs out of spells, arcane recovery, sorcery points, hit dice, etc., even if the warlock still feels like she's going strong, she will end up outvoted.
  8. DreamChaser

    D&D 5E Alignment Questions Regarding the Warlock

    Perhaps they never made the deal, but one of their parents did before they were born (Rumpelstiltskin, etc) and now they are living with the consequences (and benefits) of that pact they were born into.
  9. DreamChaser

    D&D 5E Nerf to Divine Sense

    Invisible shape changing illusion masked normal looking possessed All times when this power would still be handy, even without detecting into the next room.
  10. DreamChaser

    D&D 5E Wizards Banned from Armor (Your Fluff Wanted)

    I guess the answer to this is very campaign specific, just like any other across the board concept limiters. If clerics must be good, if warlocks must be evil, if wizards can never wear armor, then there are likely in-orld reasons for it. In Scarred Lands it was heat; in past editions it was...
  11. DreamChaser

    D&D 5E Armor as DR. Is anyone considering this?

    Most "hits" in D&D are not "weapon connects with flesh and/or vital organs" It is how much of your skill, luck, and effort did you have to use to dodge the well placed strike, evade the main blast of the fireball, or the full toxicity of a poison. As long as this is the definition, armor as...
  12. DreamChaser

    D&D 5E Armor as DR. Is anyone considering this?

    This requires a pretty hefty adjustment to many of the presumed rules. AC = hit reduction because HP =/= physical damage in the core rules. When you combine armor as DR with a constantly increasing amount of HP, you frequently end up with combats that grind...anyone with decent armor can last...
  13. DreamChaser

    D&D 5E I can haz WILD MAGE and the first DRAGONBORN art?

    5% of the time *if* the DM has them roll. The text says, "...the DM can have you roll a d20." (emphasis mine) Same with Tides of Chaos. How often this comes up is going to be group specific I think.
  14. DreamChaser

    D&D 5E It's the Sorcerer!

    Neat. Thank you. Which further belies the "just like the wizard" complaint. Sorcerers use spell slots AND spell points. They an give up 3 1st for a 4th (for example) if they need more oomph. Unique in their ability to trade up.
  15. DreamChaser

    D&D 5E It's the Sorcerer!

    spell slots? yes, all full casters appear to have the same spell slots per day. This is intentional for ease of multiclassing, IIRC. Wizards can cast more spells due to arcane recovery. Sorcerers due to (presumably) sorcery points. spells suggested classic wizard spells? yeah...they chose...
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