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DrunkonDuty's latest activity
DrunkonDuty
reacted to
CyragnomeForgets's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
They do, it's $109.99 annually (or $9.165arglebargle per month). Use that info as you wish. I got the same email, but we're on the...
Aug 27, 2025
DrunkonDuty
reacted to
SpellObjectEnthusiast's post
in the thread
Pathfinder 2E
Exploration Mode, a few years later
with
Like
.
Party is entering into an power plant which has gone dark. They know a Necromancer is behind the situation. Gunslinger, Rogue...
Aug 27, 2025
DrunkonDuty
reacted to
Hussar's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Again, not to sound like a broke record here, but, so much of this depends on the assumptions of the setting. The notion of mobility...
Aug 27, 2025
DrunkonDuty
reacted to
Joerg Baumgartner's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I decided to vote "a balance of realistic and cool". While I grew up and lived in a naval port (Kiel, Germany) for most of my life, I...
Aug 27, 2025
DrunkonDuty
reacted to
Joerg Baumgartner's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
In SF role-playing games, fleet encounters serve as a reminder of sovereign or projected power of some faction or authority, usually...
Aug 27, 2025
DrunkonDuty
reacted to
Jeffzilla's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I have a difficult time with this premise. It’s difficult to cite specific examples without invoking real-world politics and risking the...
Aug 27, 2025
DrunkonDuty
replied to the thread
What makes a successful superhero game?
.
Really? I'll have to track it down.
Aug 27, 2025
DrunkonDuty
reacted to
Micah Sweet's post
in the thread
What makes a successful superhero game?
with
Like
.
There was at least one Marvel-Phile article in Dragon dealing with natural disasters in MSH, I think.
Aug 27, 2025
DrunkonDuty
replied to the thread
What Makes A Successful Superhero CAMPAIGN
.
As folks have said above, player buy in is essential. The group needs to sit down and work out what the game style is. A discussion...
Aug 27, 2025
DrunkonDuty
replied to the thread
What makes a successful superhero game?
.
I think a supers game needs some sort of narrative currency that lets the PC put their thumb on the scale. E.g. FASERIP's karma system...
Aug 27, 2025
DrunkonDuty
reacted to
overgeeked's post
in the thread
What makes a successful superhero game?
with
Like
.
Mostly, yeah. Take Superman as the big counter example. He was already an adult in his first appearance in 1938 and all he's got is...
Aug 27, 2025
DrunkonDuty
reacted to
chuckdee's post
in the thread
What Makes A Successful Superhero CAMPAIGN
with
Like
.
Any successful campaign (not just superheroes) is IMO judged by the barometer of player engagement and enjoyment. The superhero genre is...
Aug 27, 2025
DrunkonDuty
reacted to
jian's post
in the thread
What Makes A Successful Superhero CAMPAIGN
with
Like
.
As with any campaign, I think discussion with everyone about what sort of campaign you want, who the PCs are, and what they do, pays...
Aug 27, 2025
DrunkonDuty
reacted to
Committed Hero's post
in the thread
What Makes A Successful Superhero CAMPAIGN
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Like
.
Player buy in is almost as important as in a horror game. At a minimum I would want all players to agree whether secret identities are...
Aug 27, 2025
DrunkonDuty
reacted to
Staffan's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
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Like
.
I don't know if I'd call it "unmatched". There are lots of universal games these days. Chief among them is probably Savage Worlds, but...
Aug 27, 2025
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